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calculate_legal_moves.py
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calculate_legal_moves.py
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def calculate_legal_moves(board, my_color, opposite_color, strategy, print_bool):
import math
from strategy_executor import strategy_executor as strat
import numpy as np
weight_grid = np.load('weight_grid.npy')
legal_moves_right = []
legal_moves_left = []
legal_moves_up = []
legal_moves_down = []
legal_moves_up_right = []
legal_moves_up_left = []
legal_moves_down_right = []
legal_moves_down_left = []
score_right = []
score_left = []
score_up = []
score_down = []
score_up_right = []
score_up_left = []
score_down_right = []
score_down_left = []
capture_score_right = []
capture_score_left = []
capture_score_up = []
capture_score_down = []
capture_score_up_right = []
capture_score_up_left = []
capture_score_down_right = []
capture_score_down_left = []
player_move = []
for i in range(8): #iterate rows
for j in range(8): #iterate columns
if board[i,j] == 0: #if it's empty
score = 0
capture_score = 0
for k in range(j,8):
right_square = board[i, k]
if right_square == opposite_color: #for black's move, if it's white
score += 1
capture_score += weight_grid[i,k]
if right_square == 0 and k != j:
break
if right_square == my_color:
if k != j+1: #black and not adjacent
legal_moves_right.append([i,j])
score_right.append(score)
capture_score_right.append(capture_score)
break
else: #immediately breaks in case there are consecutive 2's and it just skips over the first and catches the second
break
score = 0
capture_score = 0
for k in range(j,-1,-1):
left_square = board[i, k]
if left_square == opposite_color:
score += 1
capture_score += weight_grid[i,k]
if left_square == 0 and k != j:
break
if left_square == my_color:
if k != j-1:
legal_moves_left.append([i,j])
score_left.append(score)
capture_score_left.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(i, -1, -1):
up_square = board[k, j]
if up_square == opposite_color:
score += 1
capture_score += weight_grid[k,j]
#up_log.append([i,j])
if up_square == 0 and k != i:
break
if up_square == my_color:
if k != i-1:
legal_moves_up.append([i,j])
score_up.append(score)
capture_score_up.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(i, 8):
down_square = board[k, j]
if down_square == opposite_color:
score += 1
capture_score += weight_grid[k,j]
if down_square == 0 and k != i:
break
if down_square == my_color:
if k != i+1:
legal_moves_down.append([i,j])
score_down.append(score)
capture_score_down.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(0, 7 - max(i,j)+1):
down_right_square = board[i+k, j+k]
if down_right_square == opposite_color:
score += 1
capture_score += weight_grid[i+k, j+k]
if down_right_square == 0 and k != 0:
break
if down_right_square == my_color:
if k != 1:
legal_moves_down_right.append([i,j])
score_down_right.append(score)
capture_score_down_right.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(0, min(i,j)+1):
up_left_square = board[i-k, j-k]
if up_left_square == opposite_color:
score += 1
capture_score += weight_grid[i-k, j-k]
if up_left_square == 0 and k != 0:
break
if up_left_square == my_color:
if k != 1:
legal_moves_up_left.append([i,j])
score_up_left.append(score)
capture_score_up_left.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(0, min(i, 7-j)+1):
up_right_square = board[i-k, j+k]
if up_right_square == opposite_color:
score += 1
capture_score += weight_grid[i-k, j+k]
if up_right_square == 0 and k != 0:
break
if up_right_square == my_color:
if k != 1:
legal_moves_up_right.append([i,j])
score_up_right.append(score)
capture_score_up_right.append(capture_score)
break
else:
break
score = 0
capture_score = 0
for k in range(0, min(7-i, j)+1):
down_left_square = board[i+k, j-k]
if down_left_square == opposite_color:
score += 1
capture_score += weight_grid[i+k, j-k]
if down_left_square == 0 and k != 0:
break
if down_left_square == my_color:
if k != 1:
legal_moves_down_left.append([i,j])
score_down_left.append(score)
capture_score_down_left.append(capture_score)
break
else:
break
all_legal_moves = legal_moves_right + legal_moves_left + legal_moves_up + legal_moves_down + legal_moves_up_right + legal_moves_up_left + legal_moves_down_right + legal_moves_down_left
legal_move_index = [legal_moves_right, legal_moves_left, legal_moves_up, legal_moves_down, legal_moves_up_right, legal_moves_up_left, legal_moves_down_right, legal_moves_down_left]
all_scores = score_right + score_left + score_up + score_down + score_up_right + score_up_left + score_down_right + score_down_left
score_index = [score_right, score_left, score_up, score_down, score_up_right, score_up_left, score_down_right, score_down_left]
all_capture_scores = capture_score_right + capture_score_left + capture_score_up + capture_score_down + capture_score_up_right + capture_score_up_left + capture_score_down_right + capture_score_down_left
if all_legal_moves == []:
if print_bool == 1:
print('No more possible moves') #End Game condition
return [-100]
copy_all_legal_moves = []
for item in all_legal_moves: #Because setting two lists equal to each other seems to link them so popping one pops the other
copy_all_legal_moves.append(item)
copy_all_scores = []
for item in all_scores:
copy_all_scores.append(item)
copy_all_capture_scores = []
for item in all_capture_scores:
copy_all_capture_scores.append(item)
#print(copy_all_scores)
net_legal_moves = []
net_scores = []
net_capture_scores = []
while len(copy_all_legal_moves) != 0: #In this section, I cycle through all of the legal moves and add up all of the scores for that index. The moves are stored in net_legal_moves, and the corresponding scores are in net_scores
net_legal_moves.append(copy_all_legal_moves[0])
temp_scores_sum = copy_all_scores[0]
temp_capture_scores_sum = copy_all_capture_scores[0]
for test_index in range(len(copy_all_legal_moves)-1, 0, -1):
if copy_all_legal_moves[test_index] == copy_all_legal_moves[0]:
temp_scores_sum += copy_all_scores[test_index]
temp_capture_scores_sum += copy_all_capture_scores[test_index]
copy_all_legal_moves.pop(test_index)
copy_all_scores.pop(test_index)
copy_all_capture_scores.pop(test_index)
net_scores.append(temp_scores_sum)
net_capture_scores.append(temp_capture_scores_sum)
copy_all_legal_moves.pop(0)
copy_all_scores.pop(0)
copy_all_capture_scores.pop(0)
if print_bool == 1:
print('Legal Moves: ', net_legal_moves)
print('Corresponding Scores: ', net_scores)
print('Strategy: ', strategy)
if strategy == 'human_player': #Get a move input from the user. Lots of code to make sure the user inputs in the form I want
player_move_index_1 = 'just a starter string'
player_move_index_2 = 'to make the while loop work'
while player_move_index_1 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
player_move_index_1 = input('Where would you like to move (index 1)? >> ')
if player_move_index_1 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
print('Sorry, invalid input. Please try again')
while player_move_index_2 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
player_move_index_2 = input('Where would you like to move (index 2)? >> ')
if player_move_index_2 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
print('Sorry, invalid input. Please try again')
player_move = [ord(player_move_index_1)-48, ord(player_move_index_2)-48]
while 1:
if player_move in net_legal_moves:
break
else:
print('Sorry, invalid move.')
player_move_index_1 = 'just a starter string'
player_move_index_2 = 'to make the while loop work'
while player_move_index_1 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
player_move_index_1 = input('Try again (index 1)? >> ')
if player_move_index_1 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
print('Sorry, invalid input. Please try again')
while player_move_index_2 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
player_move_index_2 = input('Try again (index 2)? >> ')
if player_move_index_2 not in ['0', '1', '2', '3', '4', '5', '6', '7']:
print('Sorry, invalid input. Please try again')
player_move = [ord(player_move_index_1)-48, ord(player_move_index_2)-48]
return [net_legal_moves, net_scores, net_capture_scores, player_move, legal_move_index, score_index]