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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.11)
project (raylib-lua-sol
VERSION 0.2.2
DESCRIPTION "Lua bindings for raylib"
HOMEPAGE_URL "https://github.com/RobLoach/raylib-lua-sol"
LANGUAGES C CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
configure_file(${CMAKE_SOURCE_DIR}/cmake/CTestCustom.cmake ${CMAKE_BINARY_DIR})
if (MSVC)
#add_compile_options("/SUBSYSTEM:WINDOWS")
#add_compile_options("/ENTRY:mainCRTStartup")
#ADD_DEFINITIONS(/bigobj)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /bigobj")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /bigobj")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /bigobj")
elseif(MINGW OR CYGWIN)
add_definitions(-O3)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wa,-mbig-obj")
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wa,-mbig-obj")
SET(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Wa,-mbig-obj")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wa,-mbig-obj")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Os -Wa,-mbig-obj")
endif()
# Options
option(BUILD_BIN "Binary" ON)
option(BUILD_EXAMPLES "Examples" ON)
add_subdirectory(include)
if (BUILD_BIN)
# raylib
find_package(raylib 3.0.0)
if (NOT raylib_FOUND)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games
add_subdirectory(vendor/raylib)
endif()
# Lua
set(LUA_DIR vendor/lua)
set(LUA_SRC
${LUA_DIR}/lapi.c
${LUA_DIR}/lcode.c
${LUA_DIR}/lctype.c
${LUA_DIR}/ldebug.c
${LUA_DIR}/ldo.c
${LUA_DIR}/ldump.c
${LUA_DIR}/lfunc.c
${LUA_DIR}/lgc.c
${LUA_DIR}/llex.c
${LUA_DIR}/lmem.c
${LUA_DIR}/lobject.c
${LUA_DIR}/lopcodes.c
${LUA_DIR}/lparser.c
${LUA_DIR}/lstate.c
${LUA_DIR}/lstring.c
${LUA_DIR}/ltable.c
${LUA_DIR}/ltm.c
${LUA_DIR}/lundump.c
${LUA_DIR}/lvm.c
${LUA_DIR}/lzio.c
${LUA_DIR}/lauxlib.c
${LUA_DIR}/lbaselib.c
${LUA_DIR}/lcorolib.c
${LUA_DIR}/ldblib.c
${LUA_DIR}/liolib.c
${LUA_DIR}/lmathlib.c
${LUA_DIR}/loslib.c
${LUA_DIR}/lstrlib.c
${LUA_DIR}/ltablib.c
${LUA_DIR}/lutf8lib.c
${LUA_DIR}/loadlib.c
${LUA_DIR}/linit.c
)
add_library(lua STATIC ${LUA_SRC})
target_compile_definitions(lua PRIVATE LUA_COMPAT_5_2)
target_include_directories(lua INTERFACE ${LUA_DIR})
# Sol2
set(SOL2_DIR vendor/sol2)
add_library(sol2 INTERFACE)
target_include_directories(sol2 INTERFACE ${SOL2_DIR}/include/)
# Add the binary.
add_subdirectory(bin)
endif()
if (BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
include(CTest)
enable_testing()
if(BUILD_TESTING)
add_subdirectory(tests)
endif()