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Poker_Callbacks.pwn
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Poker_Callbacks.pwn
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#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
#if defined Pkr_OnFilterScriptInit
Pkr_OnFilterScriptInit();
#endif
Pkr_InitialisePoker();
SetTimer("Pkr_OnOneSecond", 1000, true);
Pkr_ForeachPlayer(playerid) {
if(IsPlayerNPC(playerid))
SetPlayerPos(playerid, 0.0, 0.0, 0.0);
}
#if defined RUN_TESTS
Pkr_InitialiseTests();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit Pkr_OnFilterScriptInit
#if defined Pkr_OnFilterScriptInit
forward Pkr_OnFilterScriptInit();
#endif
public OnFilterScriptExit()
{
#if defined Pkr_OnFilterScriptExit
Pkr_OnFilterScriptExit();
#endif
for(new _j = 0; _j < MAX_POKER_GAMES; ++_j)
{
if(Pkr_GetIsAssigned(_j))
{
Pkr_UnassignAllPlayers(_j);
Pkr_UnassignAllSpectators(_j);
Pkr_DestroyGame(_j);
}
}
return 1;
}
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit Pkr_OnFilterScriptExit
#if defined Pkr_OnFilterScriptExit
forward Pkr_OnFilterScriptExit();
#endif
#else
public OnGameModeInit()
{
#if defined Pkr_OnGameModeInit
Pkr_OnGameModeInit();
#endif
Pkr_InitialisePoker();
SetTimer("Pkr_OnOneSecond", 1000, true);
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Pkr_OnGameModeInit
#if defined Pkr_OnGameModeInit
forward Pkr_OnGameModeInit();
#endif
#endif
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
#if defined Pkr_OnPlayerClickTextDraw
Pkr_OnPlayerClickTextDraw(playerid, clickedid);
#endif
new bool: _handled = false;
_handled = Pkr_PlayerReadyTextDrawClick(playerid, clickedid);
if(!_handled)
Pkr_PlayerMenuTextDrawClick(playerid, clickedid);
return 0;
}
#if defined _ALS_OnPlayerClickTextDraw
#undef OnPlayerClickTextDraw
#else
#define _ALS_OnPlayerClickTextDraw
#endif
#define OnPlayerClickTextDraw Pkr_OnPlayerClickTextDraw
#if defined Pkr_OnPlayerClickTextDraw
forward Pkr_OnPlayerClickTextDraw(playerid, Text:clickedid);
#endif
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
#if defined Pkr_OnDialogResponse
Pkr_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
#endif
if(dialogid != POKER_DIALOG_ID)
return 0;
Pkr_PlayerDialogResponse(playerid, dialogid, response, listitem, inputtext);
Pkr_GameDialogResponse(playerid, dialogid, response, listitem, inputtext);
Pkr_PlayerChipsDialogResponse(playerid, response, inputtext);
return 1;
}
#if defined _ALS_OnDialogResponse
#undef OnDialogResponse
#else
#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse Pkr_OnDialogResponse
#if defined Pkr_OnDialogResponse
forward Pkr_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
#endif
public OnPlayerDeath(playerid, killerid, reason)
{
#if defined Pkr_OnPlayerDeath
Pkr_OnPlayerDeath(playerid, killerid, reason);
#endif
if(!Pkr_IsPlayerOnAnyGame(playerid))
return;
new gameId = Pkr_GetPlayerGame(playerid);
Pkr_UnassignPlayerFromGame(playerid, gameId);
return;
}
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath Pkr_OnPlayerDeath
#if defined Pkr_OnPlayerDeath
forward Pkr_OnPlayerDeath(playerid, killerid, reason);
#endif
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
#if defined Pkr_OnPlayerTakeDamage
Pkr_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#endif
new gameId = Pkr_GetPlayerGame(playerid);
if(gameId == -1)
return;
if(issuerid == INVALID_PLAYER_ID)
return;
if(GetPVarType(playerid, POKER_SIT_VAR_NAME) == PLAYER_VARTYPE_NONE)
return;
SetCameraBehindPlayer(playerid);
Pkr_HidePlayerTextDraws(playerid, gameId);
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, COLOR_GREEN, "You've taken damage, you can sit at the game again by using /pkr sit");
DeletePVar(playerid, POKER_SIT_VAR_NAME);
return;
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage Pkr_OnPlayerTakeDamage
#if defined Pkr_OnPlayerTakeDamage
forward Pkr_OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart);
#endif
public OnPlayerDisconnect(playerid, reason)
{
new gameId = Pkr_GetPlayerGame(playerid);
if(gameId != INVALID_POKER_GAME_ID)
Pkr_UnassignPlayerFromGame(playerid, gameId);
#if defined Pkr_OnPlayerDisconnect
Pkr_OnPlayerDisconnect(playerid, reason);
#endif
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect Pkr_OnPlayerDisconnect
#if defined Pkr_OnPlayerDisconnect
forward Pkr_OnPlayerDisconnect(playerid, reason);
#endif