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mayatoolbox.py
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mayatoolbox.py
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'''
MayaToolbox was developed with support from:
Canada Council on the Arts
Eyebeam Art + Technology Center
Copyright (c) 2018 Nick Fox-Gieg
http://fox-gieg.com
'''
import pymel.core as py
import maya.cmds as mc
import maya.mel as mel
from math import *
from xml.dom.minidom import *
import xml.etree.ElementTree as etree
from random import uniform as rnd
import os
import sys
import sys as sys
import re
import json
from operator import itemgetter
# GENERAL UTILITIES
#delete history
def ch(target=None):
if not target:
target = s()
for i in range(0,len(target)):
s(target[i])
mc.delete(ch=True)
#select
def s(_t=None, d=False, all=False):
if(d==True):
py.select(d=True)
elif(all==True):
py.select(all=True)
else:
if not _t:
try:
py.select(py.ls(sl=1))
except:
print("Nothing selected.")
return(py.ls(sl=1))
else:
py.select(_t)
return _t
def ss(_t=None, d=False, all=False):
return s(_t, d, all)[0]
#time
def t(_t=None):
try:
mc.currentTime(_t)
except:
print "time: " + str(mc.currentTime(q=True))
return mc.currentTime(q=True)
#delete
def d(_t=None, all=False):
if _t:
s(_t)
if all:
s(all=True)
py.delete()
#delete all
def rm():
d(all=True)
#move
def m(p, _t=None):
if not _t:
_t = mc.ls(sl=1)
for i in range (0,len(_t)):
mc.select(_t[i])
mc.move(p[0],p[1],p[2])
#keyframe
def k(_t=None):
if(_t):
mc.select(_t)
mc.setKeyframe()
#group
def g(_t=None):
if not _t:
_t = mc.ls(sl=1)
obj = mc.group(_t)
return obj
#center pivot
def cp(_t=None):
if not _t:
_t = s()
py.xform(_t, cp=True)
def listAll(target=None):
allJoints = []
if not target:
target = s()
if(len(target)==1):
allJoints = mc.listRelatives(ad=1)
allJoints.append(target[0])
else:
for i in range(0,len(target)):
joints = mc.listRelatives(ad=1)
joints.append(target[i])
allJoints.append(joints)
print allJoints
return allJoints
def listAllCurves():
return mc.ls(type="nurbsCurve", long=True, allPaths=True)
def getCurveCvs(target=None):
points = []
if not target:
target = ss()
cvs = mc.getAttr(target + ".cp",s=1)
try:
if(len(cvs) > 1):
cvs = int(cvs[0])
except:
pass
print(cvs)
for i in range(0, cvs):
point = py.getAttr(target + ".cv[" + str(i) + "]")
points.append(point)
return points
def getAllCurveCvs():
strokes = []
curves = listAllCurves()
for curve in curves:
try:
points = getCurveCvs(curve)
strokes.append(points)
except:
pass
return strokes
def posAll(target=None):
pos = []
if not target:
target = s()
obj = listAll()
for i in range(0,len(obj)):
p = getPos([obj[i]])
pos.append(p[0])
print pos
return pos
#random 3d vector
def rnd3d(spread=5):
return [rnd(-spread,spread),rnd(-spread,spread),rnd(-spread,spread)]
#move to random location
def rndMove(spread=5):
val = rnd3d(spread)
mc.move(val[0],val[1],val[2])
#get position
def getPos(target=None):
returns = []
if not target:
target = s()
for i in range(0,len(target)):
p = py.xform(target[i], q=True, t=True, ws=True)
returns.append(p)
return returns
#move to last object
def moveTo(target=None):
#1. make an array of all selected objects
if not target:
target = mc.ls(sl=1)
#2. get the position of the last selected object
pos = mc.xform(target[len(target)-1], q=True, t=True, ws=True)
#3. move the other objects to the last selected object
for i in range(0,len(target)-1):
mc.select(target[i])
mc.move(pos[0],pos[1],pos[2])
#toggle visibility
def showHide(target=None):
if not target:
target = s()
for i in range(0,len(target)):
visible = mc.getAttr(target[i] + ".v")
if(visible==False):
mc.setAttr(target[i] + ".v", 1)
if(visible==True):
mc.setAttr(target[i] + ".v", 0)
'''
def show(target=None):
if not target:
target = s()
for i in range(0, len(target)):
mc.setAttr(target[i] + ".v", 1)
def hide(target=None):
if not target:
target = s()
for i in range(0, len(target)):
mc.setAttr(target[i] + ".v", 0)
'''
#toggle selectability
def toggleSelectable(target=None):
if not target:
target = mc.ls(sl=1)
for i in range(0,len(target)):
disabled = mc.getAttr(target[i] + ".overrideDisplayType")
if(disabled==2):
mc.setAttr(target[i] + ".overrideDisplayType",0)
else:
mc.setAttr(target[i] + ".overrideEnabled",1)
mc.setAttr(target[i] + ".overrideDisplayType",2)
def getAllObjects():
s(all=True)
target = s()
s(d=True)
return target
def getNewObjects(oldObjects):
newObjects = getAllObjects()
finalList = newObjects
for i, newObj in enumerate(newObjects):
for oldObj in oldObjects:
if (newObj == oldObj):
finalList = [x for x in finalList if x != oldObj]
return finalList
#reset transformations to 0
def freezeTransformations(target=None):
if not target:
target = mc.ls(sl=1)
mc.select(target)
mel.eval("makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;")
return target
#~~
#parent to last selection
def parentLast():
#1. make an array of all selected objects
target = mc.ls(sl=1)
#2. parent each selected object to the last object
for i in range(0,len(target)-1):
mc.select(target[i])
mc.parent(target[i],target[len(target)-1])
#3. select last object
mc.select(target[len(target)-1])
#~~
#parent each selection to the next
def parentChain():
#1. make an array of all selected objects
target = mc.ls(sl=1)
#2. parent each selected object to the last object
for i in range(0,len(target)):
if(i>0):
mc.select(target[i])
mc.parent(target[i],target[i-1])
#3. select first object
mc.select(target[0])
#~~
def instanceFirst(doShaders=False):
#1. make an array of all selected objects
target = mc.ls(sl=1)
#2. if only one selection, just make a new instance at the same coordinates...
if(len(target)==1):
mc.instance()
else:
#3. ...otherwise, for each selected object...
for i in range(1,len(target)):
#4. ...get current selection's position and copy keyframes and shader
mc.select(target[i])
pos = mc.xform(target[i], q=True, t=True, ws=True)
try:
shader = getShader()
except:
print "Couldn't get shader."
try:
mc.copyKey()
except:
print "Couldn't copy keys."
#5. instance the first selection
mc.select(target[0])
mc.instance()
#6. move first selection to position and paste keyframes and shader
mc.move(pos[0],pos[1],pos[2])
if(doShaders==True):
setShader(shader)
try:
mc.pasteKey()
except:
print "Couldn't paste keys."
#7. delete selection
mc.delete(target[i])
#~~
# http://download.autodesk.com/us/maya/2009help/CommandsPython/fileDialog.html
# http://download.autodesk.com/us/maya/2011help/CommandsPython/fileDialog2.html
def openFileDialog(fileFilter="*"):
returns = py.fileDialog2(fileFilter="*." + fileFilter, dialogStyle=1, fileMode=1)
return str(returns[0])
def saveFileDialog(fileFilter="*"):
returns = py.fileDialog2(fileFilter="*." + fileFilter, dialogStyle=1, fileMode=0)
return str(returns[0])
def duplicateFirst(doShaders=False):
#1. make an array of all selected objects
target = mc.ls(sl=1)
#2. if only one selection, just make a new duplicate at the same coordinates...
if(len(target)==1):
#call through mel because python has no rc option!
mel.eval("duplicate -un -ic -rc")
else:
try:
#3. check if the first selection is skinned.
mc.select(target[0])
mc.skinCluster(q=True)
print "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
print "Select the root joint for this to work properly."
print "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
except:
#4. ...otherwise, for each selected object...
for i in range(1,len(target)):
#5. ...get current selection's position and copy keyframes and shader
mc.select(target[i])
pos = mc.xform(target[i], q=True, t=True, ws=True)
try:
shader = getShader()
except:
print "Couldn't get shader."
try:
mc.copyKey()
except:
print "Couldn't copy keys."
#6. duplicate the first selection
mc.select(target[0])
#call through mel because python has no rc option!
mel.eval("duplicate -un -ic -rc")
#7. move first selection to position and paste keyframes and shader
mc.move(pos[0],pos[1],pos[2])
if(doShaders==True):
setShader(shader)
try:
mc.pasteKey()
except:
print "Couldn't paste keys."
#8. delete selection
mc.delete(target[i])
#~~
def duplicateSpecial(target = None, name = None):
returns = []
#1. make an array of all selected objects
if not target:
target = mc.ls(sl=1)
#2. for each selected object...
for i in range(0,len(target)):
#3. ...select and duplicated with bones and keyframes
mc.select(target[i])
#call through mel because python has no rc option!
if not name:
val = mel.eval("duplicate -un -ic -rc")
else:
val = mel.eval("duplicate -un -ic -rc -name \"" + name + "\"")
returns.append(val)
return returns[0] #why is returns an array inside an array?
# by David Bokser davidbokser.com
def getUniqueName(name):
# if the name is already unique, return it
if not mc.ls(name):
return name
else:
# find the trailing digit in the name
trailingDigit = re.sub('.*?([0-9]*)$',r'\1',name)
# create default variables for newDigit and shortname
# in case there is no trailing digit (ie: "pSphere")
newDigit = 1
shortname = name
if(trailingDigit):
# increment the last digit and find the shortname using the length
# of the trailing digit as a reference for how much to trim
newDigit = int(trailingDigit)+1
shortname = name[:-len(trailingDigit)]
# create the new name
newName = shortname+str(newDigit)
# recursively run through the function until a unique name is reached and returned
return getUniqueName(newName)
#~~
def lookAt(target=None):
if not target:
target = mc.ls(sl=1)
angleBtwnNode = angleBetween(v1=(1, 0, 0), v2=(1, 0, 0), ch=True)
mc.connectAttr( target[len(target)-1]+'.translateX', angleBtwnNode+'.vector2X' )
mc.connectAttr( target[len(target)-1]+'.translateY', angleBtwnNode+'.vector2Y' )
mc.connectAttr( target[len(target)-1]+'.translateZ', angleBtwnNode+'.vector2Z' )
for i in range(0,len(target)-1):
convertX = mc.createNode( 'unitConversion' )
mc.connectAttr( angleBtwnNode+'.eulerX', convertX+'.input' )
mc.connectAttr( convertX+'.output', target[i]+'.rotateX' )
convertY = mc.createNode( 'unitConversion' )
mc.connectAttr( angleBtwnNode+'.eulerY', convertY+'.input' )
mc.connectAttr( convertY+'.output', target[i]+'.rotateY' )
convertZ = mc.createNode( 'unitConversion' )
mc.connectAttr( angleBtwnNode+'.eulerZ', convertZ+'.input' )
mc.connectAttr( convertZ+'.output', target[i]+'.rotateZ' )
#unfinished
def tryGetAngle():
s(["camera1"])
resetRotation()
target = s(["head","neck","camera2"])
scaler = 10
for i in range(inTime(),outTime()):
t(i)
v1 = xform(target[0], q=True, t=True, ws=True)
v2 = xform(target[1], q=True, t=True, ws=True)
r = angleBetween(vector1=v1,vector2=v2,euler=True)
print r
s(target[2])
rotate(r[0]*scaler,r[1]*scaler,r[2]*scaler, rotateXYZ=True)
k()
#~~
def inTime(newTime=None):
if newTime != None and newTime != 0:
mc.playbackOptions(minTime=newTime, animationStartTime=newTime)
elif newTime != None and newTime ==0:
mc.playbackOptions(minTime=newTime, animationStartTime=newTime)
return int(mc.playbackOptions(q=True, animationStartTime=True))
def outTime(newTime=None):
if newTime != None and newTime != 0:
mc.playbackOptions(maxTime=newTime, animationEndTime=newTime)
elif newTime != None and newTime ==0:
mc.playbackOptions(maxTime=newTime, animationEndTime=newTime)
#return int(mc.playbackOptions(q=True, animationEndTime=True)) + 2
return int(mc.playbackOptions(q=True, animationEndTime=True))
def getStartEnd():
#return inTime(), outTime()
return inTime(), outTime() + 1
def checkStartEnd():
start, end = getStartEnd()
for i in range(start, end):
print(str(i))
def bakeKeys(target=None, iT=inTime(), oT=outTime()):
if not target:
target=s()
for i in range(0,len(target)):
py.mel.eval("bakeResults -simulation true -t \"" + str(iT) + ":" + str(oT) + "\" -sampleBy 1 -disableImplicitControl true -preserveOutsideKeys true -sparseAnimCurveBake false -removeBakedAttributeFromLayer false -bakeOnOverrideLayer false -minimizeRotation true -controlPoints false -shape true {\"" + str(target[i]) + "\"};")
bakeAnimation = bakeKeys
def resetAll(target=None, iT=inTime(), oT=outTime()):
resetPosition(target, iT, oT)
resetRotation(target, iT, oT)
resetScale(target, iT, oT)
def normalizeAll(target=None, iT=inTime(), oT=outTime()):
normalizePosition(target)
normalizeRotation(target)
normalizeScale(target)
def resetPosition(target=None, iT=inTime(), oT=outTime()):
if not target:
target = s()
for i in range(0,len(target)):
for m in range(iT,oT):
try:
py.keyframe(target[i]+'.translateX',edit=True,time=[m],valueChange=0)
py.keyframe(target[i]+'.translateY',edit=True,time=[m],valueChange=0)
py.keyframe(target[i]+'.translateZ',edit=True,time=[m],valueChange=0)
except:
print "Couldn't set keyframe " + str(m) + "."
def resetRotation(target=None, iT=inTime(), oT=outTime()):
if not target:
target = s()
for i in range(0,len(target)):
for m in range(iT,oT):
try:
py.keyframe(target[i]+'.rotateX',edit=True,time=[m],valueChange=0)
py.keyframe(target[i]+'.rotateY',edit=True,time=[m],valueChange=0)
py.keyframe(target[i]+'.rotateZ',edit=True,time=[m],valueChange=0)
except:
print "Couldn't set keyframe " + str(m) + "."
def resetScale(target=None, iT=inTime(), oT=outTime()):
if not target:
target = s()
for i in range(0,len(target)):
for m in range(iT,oT):
try:
py.keyframe(target[i]+'.scaleX',edit=True,time=[m],valueChange=1)
py.keyframe(target[i]+'.scaleY',edit=True,time=[m],valueChange=1)
py.keyframe(target[i]+'.scaleZ',edit=True,time=[m],valueChange=1)
except:
print "Couldn't set keyframe " + str(m) + "."
def normalizePosition(target=None, iT=inTime(), oT=outTime()):
x = 0
y = 0
z = 0
p = []
if not target:
target = s()
for i in range(0,len(target)):
for j in range(iT,oT):
t(j)
pp = py.xform(target[i], q=True, t=True, ws=True)
p.append(pp)
pOrig = p[0]
for m in range(iT,oT):
try:
x = p[m][0]-pOrig[0]
y = p[m][1]-pOrig[1]
z = p[m][2]-pOrig[2]
py.keyframe(target[i]+'.translateX',edit=True,time=[m],valueChange=x)
py.keyframe(target[i]+'.translateY',edit=True,time=[m],valueChange=y)
py.keyframe(target[i]+'.translateZ',edit=True,time=[m],valueChange=z)
except:
print "Couldn't set keyframe " + str(m) + "."
def normalizeRotation(target=None, iT=inTime(), oT=outTime()):
x = 0
y = 0
z = 0
p = []
if not target:
target = s()
for i in range(0,len(target)):
for j in range(iT,oT):
t(j)
pp = py.xform(target[i], q=True, rotation=True, ws=True)
p.append(pp)
pOrig = p[0]
for m in range(iT,oT):
try:
x = p[m][0]-pOrig[0]
y = p[m][1]-pOrig[1]
z = p[m][2]-pOrig[2]
py.keyframe(target[i]+'.rotateX',edit=True,time=[m],valueChange=x)
py.keyframe(target[i]+'.rotateY',edit=True,time=[m],valueChange=y)
py.keyframe(target[i]+'.rotateZ',edit=True,time=[m],valueChange=z)
except:
print "Couldn't set keyframe " + str(m) + "."
def normalizeScale(target=None, iT=inTime(), oT=outTime()):
x = 0
y = 0
z = 0
p = []
if not target:
target = s()
for i in range(0,len(target)):
for j in range(iT,oT):
t(j)
pp = mc.py.xform(target[i], q=True, scale=True, ws=True)
p.append(pp)
pOrig = p[0]
for m in range(iT,oT):
try:
x = p[m][0]/pOrig[0]
y = p[m][1]/pOrig[1]
z = p[m][2]/pOrig[2]
py.keyframe(target[i]+'.scaleX',edit=True,time=[m],valueChange=x)
py.keyframe(target[i]+'.scaleY',edit=True,time=[m],valueChange=y)
py.keyframe(target[i]+'.scaleZ',edit=True,time=[m],valueChange=z)
except:
print "Couldn't set keyframe " + str(m) + "."
def renamer(source="", dest="", target=None):
if not target:
target = s()
target = mc.listRelatives( target, ad=True ) + target
for i in range(0,len(target)):
s(target[i])
nameText = str(target[i])
nameText = nameText.replace(source,dest)
print nameText
mc.rename(target[i], nameText)
def pcount():
returns = mc.polyEvaluate(f=True)
return returns
def unparent(target = None):
if not target:
target = s()
py.parent(target, world=True)
def roundVal(a, b):
formatter = "{0:." + str(b) + "f}"
return formatter.format(a)
def roundValInt(a):
formatter = "{0:." + str(0) + "f}"
return int(formatter.format(a))
# ANIMATION--JOINTS, CONSTRAINTS, KEYFRAMES, ETC.
def timeSequence(target=None):
if not target:
target = s()
for i in range(start, end-1):
for j in range(0, len(target)):
if (i==j+1):
mc.setAttr(target[j] + ".v", 1, keyable=True)
else:
mc.setAttr(target[j] + ".v", 0, keyable=True)
mc.setKeyframe(time=i)
def looseJoints(target=None):
if not target:
target = s()
for i in range(0,len(target)):
s(target[i])
jnt = py.joint(name=getUniqueName(target[i]+"_jnt"))
unparent(jnt)
def createConstraint(target=None, type="parent"):
if not target:
target = s()
#point, orient, and parent constraints work similarly
if(type=="orient"):
mel.eval("orientConstraint -mo -weight 1;")
if(type=="parent"):
mel.eval("parentConstraint -mo -weight 1;")
if(type=="point"):
mel.eval("pointConstraint -mo -weight 1;")
return target
# legacy
def orientConstraint(target=None):
if not target:
target = s()
mel.eval("orientConstraint -mo -weight 1;")
return target
def testJoints(numChains = 2, numJoints = 5, selectLast=True):
rm()
obj = makeChains(numChains,numJoints)
if(selectLast==True):
mc.select(obj[len(obj)-1][0])
return obj
def makeChains(numChains = 2, numJoints = 5):
returns = []
mc.select(d=True)
for i in range(0,numChains):
joints = makeJoints(numJoints)
mc.select(joints[0])
mc.move(numJoints*i,0,0)
mc.select(d=True)
returns.append(joints)
return returns
def cleanJoints(target=None):
if not target:
target = s()
for i in range(0,len(target)):
s(target[i])
mel.eval("makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;")
mel.eval("joint -e -oj none -ch -zso;")
def makeJoints(reps=3):
joints = []
offset = 0
offsetDelta = 2
middleJoint=0
startPos = [0,0,0]
target = mc.ls(sl=1)
if(len(target)>=1):
startPos = mc.xform(target[0], q=True, t=True, ws=True)
startPos[0] += offsetDelta
startPos[2] += offsetDelta
if(reps%2==0): #even joints
middleJoint = int(reps/2)-1
else: #odd joints
middleJoint = int(reps/2)
for i in range(0,reps):
if(i<=middleJoint):
offset += offsetDelta
else:
offset -= offsetDelta
newJoint = mc.joint(position=[startPos[0] + offset,startPos[1],startPos[2] + (i*4)])
joints.append(newJoint)
return joints
def keyAllChildren(op="set", jointsOnly=False): #set, cut, copy, paste
selectedObjects = mc.ls(sl=True)
targetObjects = mc.listRelatives( selectedObjects, ad=True ) + selectedObjects
if(jointsOnly):
targetObjects = mc.ls(targetObjects, type='joint')
if(op=="set"):
py.setKeyframe( targetObjects )
elif(op=="cut"):
py.cutKey( targetObjects )
elif(op=="copy"):
py.copyKey( targetObjects )
elif(op=="paste"):
py.pasteKey( targetObjects )
elif(op=="bake"):
inTime=mc.playbackOptions(q=1,ast=1)
outTime=mc.playbackOptions(q=1,aet=1)
mc.bakeResults(targetObjects,simulation=1,sampleBy=1,time=(inTime,outTime))
def lockTranslate(target, doLock):
mc.setAttr(target + ".translateX",lock=doLock)
mc.setAttr(target + ".translateY",lock=doLock)
mc.setAttr(target + ".translateZ",lock=doLock)
def lockRotate(target, doLock):
mc.setAttr(target + ".rotateX",lock=doLock)
mc.setAttr(target + ".rotateY",lock=doLock)
mc.setAttr(target + ".rotateZ",lock=doLock)
def lockScale(target, doLock):
mc.setAttr(target + ".scaleX",lock=doLock)
mc.setAttr(target + ".scaleY",lock=doLock)
mc.setAttr(target + ".scaleZ",lock=doLock)
def lockHandler(t, r, s): #bool, bool, bool
target = mc.ls(sl=1)
for i in range(0,len(target)):
lockTranslate(target[i],t)
lockRotate(target[i],r)
lockScale(target[i],s)
def lockChildren(jointsOnly, t, r, s):
target=mc.ls(sl=1)
for i in range(0,len(target)):
mc.select(target[i])
lockHandler(t,r,s)
try:
if(jointsOnly==True):
kids = mc.listRelatives(ls(selection=True), children=True, type="joint", allDescendents=True)
else:
kids = mc.listRelatives(ls(selection=True), children=True, allDescendents=True)
for k in kids:
mc.select(k)
lockHandler(t,r,s)
except:
print "No child joints."
mc.select(target)
def lockPuppet(jointsOnly=False):
target=mc.ls(sl=1)
for i in range(0,len(target)):
try: #works, but generates a strange error
py.select(target[i])
lockHandler(False,False,False) #root joint is unlocked
try:
if(jointsOnly==True):
kids = mc.listRelatives(ls(selection=True), children=True, type="joint", allDescendents=True)
else:
kids = mc.listRelatives(ls(selection=True), children=True, allDescendents=True)
for k in kids:
py.select(k)
lockHandler(True,True,True) #lock all...
mc.setAttr(k + ".rotateX",lock=True)
mc.setAttr(k + ".rotateZ",lock=False)
mc.setAttr(k + ".rotateY",lock=True) #...except Z rotation.
mc.setAttr(k + ".translateX",lock=False)
mc.setAttr(k + ".translateZ",lock=True)
mc.setAttr(k + ".translateY",lock=False)
except:
print "No child joints."
except:
print "Error."
mc.select(target)
def lockAll():
lockChildren(False,True,True,True)
def lockNone():
lockChildren(False,False,False,False)
def eyeRig(scaler): #try 4
target = mc.ls(sl=1)
mc.delete(e=True)
for i in range(0,len(target)):
if(i<len(target)-1):
mc.expression(s=target[i]+".rotateX = " + target[len(target)-1] + ".translateY * -1 * " + str(scaler))
mc.expression(s=target[i]+".rotateY = " + target[len(target)-1] + ".translateX * " + str(scaler))
def parentConstraintAll(target=None):
if not target:
target = mc.ls(sl=1)
for i in range(0,len(target)):
if(i<len(target)-1):
mc.parentConstraint(target[len(target)-1],target[i],mo=1)
mc.select(target)
def addLocator(alsoParent=False, name=None):
#1. make an array of all selected objects
target = mc.ls(sl=1)
#2. if no selection, just make a locator at 0,0,0...
if(len(target)==0):
mc.spaceLocator()
else:
#3. otherwise, for each selected object...
for i in range(0,len(target)):
#4. ...if there are child joints, give them locators too
try:
kids = mc.listRelatives(target[i], children=True, type="joint", allDescendents=True)
for k in kids:
if not name:
name = k + "_loc"
locPos = mc.xform(k, q=True, t=True, ws=True)
loc = mc.spaceLocator(n=name)
mc.move(locPos[0],locPos[1],locPos[2])
if(alsoParent==True):
mc.parent(k,loc)
#parentConstraint(loc,k)
except:
print "No child joints."
#5. get the original selection's name
if not name:
name = target[i] + "_loc"
#6. get its position
locPos = mc.xform(target[i], q=True, t=True, ws=True)
#7. create a new locator with that name at that position
loc = mc.spaceLocator(n=name)
mc.move(locPos[0],locPos[1],locPos[2])
if(alsoParent==True):
mc.parent(target[i],loc)
#parentConstraint(loc,target[i])
# ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
# ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
# DYNAMICS
def quickDyn(spread=5, num=10, joints=False, bake=False):
target = []
g = py.gravity()
for i in range(0,num):
c = py.polyCube()
target.append(c)
x = rnd(-spread,spread)
y = rnd(-spread,spread) + 10
z = rnd(-spread,spread)
py.move(x,y,z)
py.rotate(x,y,z)
s(target)
py.rigidBody()
for i in range(0,len(target)):
py.connectDynamic(target[i],f=g)
if(joints==False and bake==True):
bakeAnimation(target)
if(joints==True):
target2 = []
for i in range(0,len(target)):
s(target[i])
jnt = py.joint()
target2.append(jnt)
if(bake==True):
bakeAnimation(target2)
for i in range(0,len(target2)):
unparent(target2[i])
# ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
# ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
# MOCAP
def buildFromLocators():
looseJoints()
#~~
s(["r_hip","torso_jnt"])
py.aimConstraint(wut="none", mo=True)
s(["r_knee","r_hip_jnt"])
py.aimConstraint(wut="none", mo=True)