This repository has been archived by the owner on Jan 16, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 18
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added server code along with client code (#7)
- Loading branch information
Showing
24 changed files
with
2,619 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
</configuration> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
/* This source is provided under the GNU AGPLv3 license. You are free to modify and distribute this source and any containing work (such as sound files) provided that: | ||
* - You make available complete source code of modifications, even if the modifications are part of a larger project, and make the modified work available under the same license (GNU AGPLv3). | ||
* - You include all copyright and license notices on the modified source. | ||
* - You state which parts of this source were changed in your work | ||
* Note that containing works (such as SharpDX) may be available under a different license. | ||
* Copyright (C) Munawar Bijani | ||
*/ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
|
||
namespace TDVServer | ||
{ | ||
class BotInfo: IComparable | ||
{ | ||
public byte[] data | ||
{ | ||
get; | ||
set; | ||
} | ||
|
||
public String creator | ||
{ | ||
get; | ||
set; | ||
} | ||
|
||
public Game.ObjectType objectType | ||
{ | ||
get; | ||
set; | ||
} | ||
|
||
public String name | ||
{ | ||
get; | ||
set; | ||
} | ||
|
||
public String id | ||
{ | ||
get; | ||
set; | ||
} | ||
|
||
public BotInfo(String creator, String id, String name, Game.ObjectType objectType) | ||
{ | ||
this.creator = creator; | ||
this.id = id; | ||
this.name = name; | ||
this.objectType = objectType; | ||
} | ||
|
||
public int CompareTo(object obj) | ||
{ | ||
return id.CompareTo(((BotInfo)obj).id); | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,326 @@ | ||
/* This source is provided under the GNU AGPLv3 license. You are free to modify and distribute this source and any containing work (such as sound files) provided that: | ||
* - You make available complete source code of modifications, even if the modifications are part of a larger project, and make the modified work available under the same license (GNU AGPLv3). | ||
* - You include all copyright and license notices on the modified source. | ||
* - You state which parts of this source were changed in your work | ||
* Note that containing works (such as SharpDX) may be available under a different license. | ||
* Copyright (C) Munawar Bijani | ||
*/ | ||
#define SERVER | ||
#define DEBUG | ||
using System; | ||
using System.Net.Security; | ||
using System.Security.Authentication; | ||
using System.Security.Cryptography.X509Certificates; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Net; | ||
using System.Net.Sockets; | ||
using System.Threading; | ||
#if SERVER | ||
namespace TDVServer | ||
#else | ||
namespace TDV | ||
#endif | ||
{ | ||
public static class CSCommon { | ||
public enum DataType { | ||
objectUpdate, | ||
weaponUpdate, | ||
command, | ||
none | ||
} | ||
public enum AddOns { | ||
extraCruiseMissiles = 1, | ||
extraFuel, | ||
flyingCruiseMissile, | ||
missileInterceptor | ||
} | ||
|
||
public const byte cmd_none = 0, | ||
cmd_distributeServerTag = 1, | ||
cmd_startGame = 2, | ||
cmd_closeGame = 3, | ||
cmd_requestCreate = 4, | ||
cmd_createGame = 5, | ||
cmd_joinGame = 6, | ||
cmd_chat = 7, | ||
cmd_serverMessage = 8, | ||
cmd_joinFreeForAll = 9, | ||
cmd_disconnectMe = 10, | ||
cmd_forceDisconnect = 11, | ||
cmd_requestGameList = 12, | ||
cmd_deleteFromGame = 13, | ||
cmd_position = 14, | ||
cmd_whois = 15, | ||
cmd_gameEnded = 16, | ||
cmd_updatePoints = 17, | ||
cmd_victory = 18, | ||
cmd_requestStartGame = 19, | ||
cmd_newval = 20, | ||
cmd_createBot = 21, | ||
cmd_removeBot = 22, | ||
cmd_notifyDemo = 23, | ||
cmd_viewAddOns = 24, | ||
cmd_viewMyAddOns = 25, | ||
cmd_incAddOn = 26, | ||
cmd_decAddOn = 27, | ||
cmd_buyAddOn = 28, | ||
cmd_getStats = 29, | ||
cmd_createChatRoom = 30, | ||
cmd_joinChatRoom = 31, | ||
cmd_leaveChatRoom = 32, | ||
cmd_viewChatRooms = 33, | ||
cmd_reboot = 34, | ||
cmd_requestAdmin = 35, | ||
cmd_setMessage = 36, | ||
cmd_resp = 37, | ||
cmd_test = 38, | ||
cmd_addMember = 39, | ||
cmd_removeMember = 40; | ||
private const int maxDemoTime = 15; | ||
/* Returns a valid commandstring | ||
* to the caller, in the format cmd:command|arg1&arg2&...&argN | ||
* */ | ||
public static MemoryStream buildCMDString(byte command, params Object[] args) { | ||
MemoryStream m = null; | ||
BinaryWriter b = new BinaryWriter(m = new MemoryStream()); | ||
b.Write((sbyte)1); | ||
b.Write(command); | ||
if (args != null && args.Length > 0) { | ||
foreach (Object s in args) { | ||
if (s is long) | ||
b.Write((long)s); | ||
else if (s is bool) | ||
b.Write((bool)s); | ||
else if (s is String) | ||
b.Write((String)s); | ||
else if (s is int) | ||
b.Write((int)s); | ||
else if (s is short) | ||
b.Write((short)s); | ||
else if (s is byte) | ||
b.Write((byte)s); | ||
else if (s is MemoryStream) | ||
((MemoryStream)s).WriteTo(m); | ||
else | ||
throw new ArrayTypeMismatchException("The value supplied is not a supported type."); | ||
} | ||
} | ||
b.Flush(); | ||
m.Position = 0; | ||
return m; | ||
} | ||
|
||
|
||
/// <summary> | ||
/// Outputs data to the TCP client. | ||
/// </summary> | ||
/// <param name="client">The TCP client to send data to.</param> | ||
/// <param name="data">The MemoryStream containing the data to transmit.</param> | ||
/// <returns>True on success, false on failure.</returns> | ||
public static bool sendData(TcpClient client, MemoryStream data) { | ||
bool success = false; | ||
data.Position = 0; | ||
NetworkStream stream = client.GetStream(); | ||
byte[] buffer = data.ToArray(); | ||
try { | ||
#if SERVER | ||
stream.BeginWrite(BitConverter.GetBytes(buffer.Length), 0, 4, new AsyncCallback(writeEnded), stream); | ||
Server.output("" + BitConverter.ToInt32(BitConverter.GetBytes(buffer.Length), 0), true); | ||
stream.BeginWrite(buffer, 0, buffer.Length, new AsyncCallback(writeEnded), stream); | ||
#else | ||
stream.Write(BitConverter.GetBytes(buffer.Length), 0, 4); | ||
stream.Write(buffer, 0, buffer.Length); | ||
#endif | ||
success = true; | ||
} catch { //disconnected | ||
success = false; | ||
} | ||
return success; | ||
} | ||
|
||
private static void writeEnded(IAsyncResult r) { | ||
try { | ||
NetworkStream stream = (NetworkStream)r.AsyncState; | ||
stream.EndWrite(r); | ||
} catch (IOException) { | ||
} catch (ObjectDisposedException) { | ||
} catch (Exception e) { | ||
#if SERVER | ||
Server.output(e.Message + e.StackTrace); | ||
#endif | ||
} | ||
} | ||
|
||
public static bool sendData(TcpClient client, BinaryWriter data) { | ||
data.Flush(); | ||
return sendData(client, (MemoryStream)data.BaseStream); | ||
} | ||
|
||
public static bool sendData(TcpClient client, String data) { | ||
return sendData(client, new MemoryStream(Encoding.ASCII.GetBytes(data))); | ||
} | ||
|
||
|
||
public static bool sendData(TcpClient client, byte data) { | ||
MemoryStream stream = new MemoryStream(new byte[] { data }); | ||
return sendData(client, stream); | ||
} | ||
|
||
public static bool sendData(TcpClient client, bool data) { | ||
using (BinaryWriter w = new BinaryWriter(new MemoryStream())) { | ||
w.Write(data); | ||
return sendData(client, (MemoryStream)w.BaseStream); | ||
} | ||
} | ||
|
||
/* Reads the data from client, | ||
* and returns it as a String[]. | ||
* Each position in the array is a separate command, sent separately. | ||
* This way, we can have mutliple commands to execute on one call. | ||
* Callers should crawl through the array to account for all commands. | ||
* This method WILL NOT return empty commands. They will be ignored. | ||
* */ | ||
public static MemoryStream getData(TcpClient client, int ms, bool wait, bool ssl) { | ||
NetworkStream stream = client.GetStream(); | ||
int msWaited = 0; | ||
MemoryStream s = null; | ||
SslStream secureStream = null; | ||
|
||
if (wait && !stream.DataAvailable) { | ||
while (!stream.DataAvailable) { | ||
Thread.Sleep(5); | ||
msWaited += 5; | ||
if (ms != -1 && msWaited > ms) | ||
throw new TimeoutException("Timeout occured while waiting for data in getData(" | ||
+ ms + ")"); | ||
} //while | ||
} //if we want to wait for data | ||
|
||
if (stream.DataAvailable) { | ||
if (ssl) { | ||
secureStream = new SslStream(stream, true); | ||
|
||
try { | ||
secureStream.AuthenticateAsServer(new X509Certificate2("bpcprograms.p12")); | ||
} catch (Exception e) { | ||
#if SERVER | ||
Server.output("While authenticating" + e.Message, true); | ||
Server.output(e.StackTrace, true); | ||
if (e.InnerException != null) | ||
Server.output(e.InnerException.Message, true); | ||
#endif | ||
throw; | ||
} | ||
} //if ssl | ||
|
||
#if SERVER | ||
Server.output(String.Format("Data available before size read {0}", stream.DataAvailable), true); | ||
#endif | ||
|
||
byte[] sizeBuffer = new byte[4]; | ||
int sizeSize = 0; //how many bytes of the first int we read | ||
do { | ||
sizeSize += (ssl) ? secureStream.Read(sizeBuffer, sizeSize, sizeBuffer.Length - sizeSize) : stream.Read(sizeBuffer, sizeSize, sizeBuffer.Length - sizeSize); | ||
} while (sizeSize < 4); | ||
#if SERVER | ||
Server.output("sizesize: " + sizeSize, true); | ||
#else | ||
System.Diagnostics.Trace.WriteLine("sizesize: " + sizeSize); | ||
#endif | ||
|
||
|
||
int size = 0; //How many bytes we read. | ||
int totalSize = 0; //Total bytes read from the stream | ||
int sizeToRead = BitConverter.ToInt32(sizeBuffer, 0); //How many bytes ultimately make up this packet? | ||
#if SERVER | ||
Server.output("Need to read " + sizeToRead + " bytes", true); | ||
#else | ||
System.Diagnostics.Trace.WriteLine("Need to read " + sizeToRead + " bytes"); | ||
#endif | ||
|
||
byte[] buffer = new byte[sizeToRead]; | ||
do { | ||
if (!ssl && !stream.DataAvailable) { | ||
DateTime startTime = DateTime.Now; | ||
#if SERVER | ||
Server.output("No data, waiting 5 seconds", true); | ||
#else | ||
System.Diagnostics.Trace.WriteLine("No data, waiting 5 seconds."); | ||
#endif | ||
do { | ||
Thread.Sleep(0); | ||
if (DateTime.Now.Subtract(startTime).TotalSeconds > 5) { | ||
#if SERVER | ||
Server.output("Waited five seconds. No payload arrived. Returning null.", true); | ||
#else | ||
System.Diagnostics.Trace.WriteLine("Waited five seconds. No payload arrived. Returning null."); | ||
#endif | ||
return null; | ||
} | ||
} while (!stream.DataAvailable); | ||
} | ||
if (ssl) | ||
size = secureStream.Read(buffer, 0, buffer.Length - totalSize); | ||
else | ||
size = stream.Read(buffer, 0, buffer.Length - totalSize); | ||
totalSize += size; | ||
if (s == null) | ||
s = new MemoryStream(); | ||
s.Write(buffer, | ||
0, size); //don't get 0 bytes at end | ||
} while (totalSize < sizeToRead); | ||
#if SERVER | ||
Server.output("Completed reading " + totalSize + " bytes", true); | ||
#else | ||
System.Diagnostics.Trace.WriteLine("Completed reading " + totalSize + " bytes"); | ||
#endif | ||
} //if data available | ||
|
||
if (s == null) | ||
return null; | ||
s.Position = 0; | ||
return s; | ||
} | ||
|
||
public static MemoryStream getData(TcpClient client, int ms, bool wait) { | ||
return getData(client, ms, wait, false); | ||
} | ||
|
||
/*Gets data, returns null if no data available.*/ | ||
public static MemoryStream getData(TcpClient client) { | ||
return getData(client, -1, false); | ||
} | ||
|
||
/*Waits for data for the indicated amount of milliseconds. | ||
* Timeout will occur afterwards. | ||
* */ | ||
public static MemoryStream getData(TcpClient client, int ms) { | ||
return getData(client, ms, true); | ||
} | ||
|
||
public static bool isLiveConnection(TcpClient c) { | ||
NetworkStream stream = c.GetStream(); | ||
if (c.Client.Poll(1, SelectMode.SelectRead) && !stream.DataAvailable) | ||
return false; | ||
return true; | ||
} | ||
|
||
public static void sendResponse(TcpClient client, MemoryStream data) { | ||
data.Position = 0; | ||
sendData(client, buildCMDString(cmd_resp, (int)data.Length, data)); | ||
} | ||
|
||
public static void sendResponse(TcpClient client, BinaryWriter w) { | ||
w.Flush(); | ||
sendResponse(client, (MemoryStream)w.BaseStream); | ||
} | ||
|
||
public static void sendResponse(TcpClient client, bool data) { | ||
sendResponse(client, new MemoryStream((data) ? new byte[] { 1 } : new byte[] { 0 })); | ||
} | ||
|
||
} | ||
} |
Oops, something went wrong.