-
Notifications
You must be signed in to change notification settings - Fork 0
/
enemy.cc
69 lines (54 loc) · 1.32 KB
/
enemy.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
#include "enemy.h"
#include <iostream>
#include <cstdlib>
using namespace std;
Enemy::Enemy(int maxhp, int hp, int att, int def, Posn p, char icon)
: Character{maxhp, hp, att, def, p, icon}, nearPlayer{false} {}
SubscriptionType Enemy::getSubType() const {
// cerr << "enemy subtype" << endl;
return SubscriptionType::Enemy;
}
char Enemy::getType() const {
return this->getIcon();
}
void Enemy::notify(Subject *whoNotified) {
this->nearPlayer = true;
}
bool Enemy::isNearPlayer() const {
return this->nearPlayer;
}
void Enemy::setNearPlayer(bool b) {
this->nearPlayer = b;
}
bool Enemy::isHostile() const {
return true;
}
void Enemy::checkEnemyDead(Player *killer) {
if(this->getHp() == 0) {
int addedGold = 2;
if(rand() % 2 == 0){
addedGold = 1;
}
Treasure t{killer->getCurPos(), addedGold, "drop"};
t.use(*killer);
}
}
int Enemy::attackedBy(Shade *p) {
return this->defaultAttack(p);
}
int Enemy::attackedBy(Drow *p) {
return this->defaultAttack(p);
}
int Enemy::attackedBy(Goblin *p) {
return this->defaultAttack(p);
}
int Enemy::attackedBy(Vampire *p) {
p->setHp(p->getHp() + 5); // gain 5 HP every attack
return this->defaultAttack(p);
}
int Enemy::attackedBy(Troll *p) {
return this->defaultAttack(p);
}
int Enemy::attackedBy(Ghost *p) {
return this->defaultAttack(p);
}