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client.lua
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client.lua
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--[[
file: client.lua
resource: esx_customui
author: Newtonsoft.Json
contact: https://steamcommunity.com/id/Newtonsoft_Json/
warning: หากนำไปขายต่อหรือแจกจ่าย หรือใช้ร่วมกันเกิน 1 server จะถูกยกเลิก license ทันที !!
]]
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local status = nil
local r,g,b,a = 30,136,229,255 -- สี R G B
local voice = {default = 7.0, shout = 20.0, whisper = 1.5, current = 0} -- ร ะ ย ะ ไ ม ค์
---------------------------------
--- ห ล อ ด ค ว า ม เ ห นื่ อ ย ---
---------------------------------
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
SendNUIMessage({
show = IsPauseMenuActive(),
health = (GetEntityHealth(GetPlayerPed(-1))-100),
stamina = 100-GetPlayerSprintStaminaRemaining(PlayerId()),
st = status,
})
end
end)
------------
-- E N D ---
------------
-------------------------
--- ห ล อ ด อ า ห า ร ---
-------------------------
RegisterNetEvent('esx_customui:updateStatus')
AddEventHandler('esx_customui:updateStatus', function(Status)
status = Status
SendNUIMessage({
action = "updateStatus",
st = Status,
})
end)
------------
-- E N D ---
------------
-----------------------
--- ห ล อ ด เ ลื อ ด ---
-----------------------
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local ped = GetPlayerPed(-1)
local health = GetEntityHealth(ped)
local armor = GetPedArmour(ped)
SendNUIMessage({
heal = health,
armor = armor
});
end
end)
------------
-- E N D ---
------------
---------------------------------------
--- ทำ ง า น เ มื่ อ เ ซิ ฟ เ ว อ ร์ เ ริ่ ม ---
---------------------------------------
AddEventHandler('onClientMapStart', function()
NetworkSetTalkerProximity(voice.default)
end)
------------
-- E N D ---
------------
----------------------------
--- ร ะ บ บ เ สี ย ง ห ลั ก ---
----------------------------
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
if IsControlJustPressed(0, Keys['H']) and IsControlPressed(1, Keys['LEFTSHIFT']) then
voice.current = (voice.current + 1) % 3
if voice.current == 0 then
NetworkSetTalkerProximity(voice.default)
SendNUIMessage({voiceheal = 50});
elseif voice.current == 1 then
NetworkSetTalkerProximity(voice.shout)
SendNUIMessage({voiceheal = 100});
elseif voice.current == 2 then
NetworkSetTalkerProximity(voice.whisper)
SendNUIMessage({voiceheal = 25});
end
end
if IsControlJustPressed(0, Keys['H']) and IsControlPressed(1, Keys['LEFTSHIFT']) then
if voice.current == 0 then
voiceS = voice.default
elseif voice.current == 1 then
voiceS = voice.shout
elseif voice.current == 2 then
voiceS = voice.whisper
end
Marker(1, coords.x, coords.y, coords.z, voiceS * 2.0)
end
if NetworkIsPlayerTalking(PlayerId()) then
SendNUIMessage({talking = true})
elseif not NetworkIsPlayerTalking(PlayerId()) then
SendNUIMessage({talking = false})
end
end
end)
------------
-- E N D ---
------------
------------------
--- อ ย่ า แ ต ะ ---
------------------
function Marker(type, x, y, z, voiceS)
DrawMarker(type, x, y, z - 1.2, 0.0, 0.0, 0.0, 0, 0.0, 0.0, voiceS, voiceS, 1.0, r, g, b, a, false, true, 2, false, false, false, false)
end
------------
-- E N D ---
------------