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terminate called after throwing an instance of 'std::bad_alloc' #121

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BoomistaCK opened this issue Jul 19, 2019 · 1 comment
Open

terminate called after throwing an instance of 'std::bad_alloc' #121

BoomistaCK opened this issue Jul 19, 2019 · 1 comment
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crash The launcher crashes

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@BoomistaCK
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No idea why my game keeps crashing randomly, game gets noticeably laggy before crash

@MCMrARM MCMrARM added the crash The launcher crashes label Jul 31, 2019
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MCMrARM commented Jul 31, 2019

Out of memory? How big is your render distance? Note this game is capped to a bit less than 4GB of RAM, so monitor the RAM usage before the crash.

@BRENTGAMEZ BRENTGAMEZ mentioned this issue Dec 23, 2019
This was referenced Jun 7, 2020
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Labels
crash The launcher crashes
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