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Makefile
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Makefile
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BEEBASM?=beebasm
PYTHON?=python
# A make command with no arguments will build the SNG47 variant with
# encrypted binaries, checksums enabled, the standard commander and
# crc32 verification of the game binaries
#
# Optional arguments for the make command are:
#
# variant=<release> Build the specified variant:
#
# sng47 (default)
# compact
#
# commander=max Start with a maxed-out commander
#
# encrypt=no Disable encryption and checksum routines
#
# match=no Do not attempt to match the original game binaries
# (i.e. omit workspace noise)
#
# verify=no Disable crc32 verification of the game binaries
#
# So, for example:
#
# make variant=compact commander=max encrypt=no match=no verify=no
#
# will build an unencrypted Master Compact variant with a maxed-out commander,
# no workspace noise and no crc32 verification
#
# The following variables are written into elite-build-options.asm depending on
# the above arguments, so they can be passed to BeebAsm:
#
# _VERSION
# 4 = BBC Master
#
# _VARIANT
# 1 = SNG47 (default)
# 2 = Master Compact
#
# _MAX_COMMANDER
# TRUE = Maxed-out commander
# FALSE = Standard commander
#
# _REMOVE_CHECKSUMS
# TRUE = Disable checksum routines
# FALSE = Enable checksum routines
#
# _MATCH_ORIGINAL_BINARIES
# TRUE = Match binaries to released version (i.e. fill workspaces with noise)
# FALSE = Zero-fill workspaces
#
# The encrypt and verify arguments are passed to the elite-checksum.py and
# crc32.py scripts, rather than BeebAsm
ifeq ($(commander), max)
max-commander=TRUE
else
max-commander=FALSE
endif
ifeq ($(encrypt), no)
unencrypt=-u
remove-checksums=TRUE
else
unencrypt=
remove-checksums=FALSE
endif
ifeq ($(match), no)
match-original-binaries=FALSE
else
match-original-binaries=TRUE
endif
ifeq ($(variant), compact)
variant-number=2
folder=/compact
suffix=-compact
boot=-opt 2
else
variant-number=1
folder=/sng47
suffix=-sng47
boot=-boot M128Elt
endif
.PHONY:all
all:
echo _VERSION=4 > 1-source-files/main-sources/elite-build-options.asm
echo _VARIANT=$(variant-number) >> 1-source-files/main-sources/elite-build-options.asm
echo _REMOVE_CHECKSUMS=$(remove-checksums) >> 1-source-files/main-sources/elite-build-options.asm
echo _MATCH_ORIGINAL_BINARIES=$(match-original-binaries) >> 1-source-files/main-sources/elite-build-options.asm
echo _MAX_COMMANDER=$(max-commander) >> 1-source-files/main-sources/elite-build-options.asm
$(BEEBASM) -i 1-source-files/main-sources/elite-loader.asm -v > 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-source.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-data.asm -v >> 3-assembled-output/compile.txt
$(BEEBASM) -i 1-source-files/main-sources/elite-readme.asm -v >> 3-assembled-output/compile.txt
$(PYTHON) 2-build-files/elite-checksum.py $(unencrypt) -rel$(variant-number)
$(BEEBASM) -i 1-source-files/main-sources/elite-disc.asm $(boot) -do 5-compiled-game-discs/elite-master$(suffix).ssd -title "E L I T E"
ifneq ($(verify), no)
@$(PYTHON) 2-build-files/crc32.py 4-reference-binaries$(folder) 3-assembled-output
endif
.PHONY:b2
b2:
curl -G "http://localhost:48075/reset/b2"
curl -H "Content-Type:application/binary" --upload-file "5-compiled-game-discs/elite-master$(suffix).ssd" "http://localhost:48075/run/b2?name=elite-master$(suffix).ssd"