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Fixed NSLocale.languageCode crash in iOS 9.3 #12123

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Jun 11, 2018
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11 changes: 10 additions & 1 deletion platform/darwin/src/MGLVectorTileSource.mm
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,16 @@ + (NSString *)preferredMapboxStreetsLanguage {
+ (NSString *)preferredMapboxStreetsLanguageForPreferences:(NSArray<NSString *> *)preferencesArray {
BOOL acceptsEnglish = [preferencesArray filteredArrayUsingPredicate:
[NSPredicate predicateWithBlock:^BOOL(NSString * _Nullable language, NSDictionary<NSString *,id> * _Nullable bindings) {
return [[NSLocale localeWithLocaleIdentifier:language].languageCode isEqualToString:@"en"];
NSString *languageCode;

if (@available(iOS 10.0, macOS 10.12.0, *)) {
languageCode = [NSLocale localeWithLocaleIdentifier:language].languageCode;
}
else {
languageCode = [[NSLocale localeWithLocaleIdentifier:language] objectForKey:NSLocaleLanguageCode];
}

return [languageCode isEqualToString:@"en"];
}]].count;

NSArray<NSString *> *availableLanguages = acceptsEnglish ? MGLMapboxStreetsLanguages : MGLMapboxStreetsAlternativeLanguages;
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1 change: 1 addition & 0 deletions platform/ios/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ Mapbox welcomes participation and contributions from everyone. Please read [CONT
* Added custom `-hitTest:withEvent:` to `MGLSMCalloutView` to avoid registering taps in transparent areas of the standard annotation callout. ([#11939](https://github.com/mapbox/mapbox-gl-native/pull/11939))
* Improved performance and memory impact of `MGLScaleBar`. ([#11921](https://github.com/mapbox/mapbox-gl-native/pull/11921))
* Fixed race conditions that could cause crashes when re-using `MGLMapSnapshotter` or using multiple snapshotters at the same time. ([#11831](https://github.com/mapbox/mapbox-gl-native/pull/11831))
* Fixed crash in `-[MGLStyle localizeLabelsIntoLocale:]` on iOS 9.3 (attempting to access a property that was introduced in iOS 10.0) ([#12123](https://github.com/mapbox/mapbox-gl-native/pull/12123))

## 4.0.2 - May 29, 2018

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2 changes: 2 additions & 0 deletions platform/macos/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@
* Adjusted when and how the camera transition update and finish callbacks are called, fixing recursion bugs. ([#11614](https://github.com/mapbox/mapbox-gl-native/pull/11614))
* Fixed an issue preventing nested key path expressions get parsed accordingly to the spec. ([#11959](https://github.com/mapbox/mapbox-gl-native/pull/11959))
* Fixed race conditions that could cause crashes when re-using `MGLMapSnapshotter` or using multiple snapshotters at the same time. ([#11831](https://github.com/mapbox/mapbox-gl-native/pull/11831))
* Fixed crash in `-[MGLStyle localizeLabelsIntoLocale:]` on iOS 9.3 (attempting to access a property that was introduced in iOS 10.0 and used in Darwin code) ([#12123](https://github.com/mapbox/mapbox-gl-native/pull/12123))
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s/iOS 9.3/macOS 10.11/
s/iOS 10.0/macOS 10.12/
The way we use “Darwin” in this repository is a bit misleading – we don’t actually do any kernel programming – so we avoid mentioning that term in public-facing documentation.

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Good to know - how do we normally reference code that is shared between iOS and macOS? "shared platform code"?

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Updated in #12146

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@friedbunny friedbunny Jun 14, 2018

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how do we normally reference code that is shared between iOS and macOS

We don’t tend to acknowledge the existence of other platforms in the changelogs.



## 0.7.1

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