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[core] Update shaders.
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ChrisLoer committed Sep 18, 2018
1 parent 52bc084 commit fac3512
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Showing 13 changed files with 1,567 additions and 1,567 deletions.
4 changes: 2 additions & 2 deletions src/mbgl/shaders/extrusion_texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = source() + 36148;
const char* extrusion_texture::fragmentSource = source() + 36364;
const char* extrusion_texture::vertexSource = source() + 35603;
const char* extrusion_texture::fragmentSource = source() + 35819;

} // namespace shaders
} // namespace mbgl
2 changes: 1 addition & 1 deletion src/mbgl/shaders/fill_extrusion.cpp
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Expand Up @@ -8,7 +8,7 @@ namespace shaders {

const char* fill_extrusion::name = "fill_extrusion";
const char* fill_extrusion::vertexSource = source() + 27816;
const char* fill_extrusion::fragmentSource = source() + 30653;
const char* fill_extrusion::fragmentSource = source() + 30616;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/fill_extrusion_pattern.cpp
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Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* fill_extrusion_pattern::name = "fill_extrusion_pattern";
const char* fill_extrusion_pattern::vertexSource = source() + 31293;
const char* fill_extrusion_pattern::fragmentSource = source() + 34571;
const char* fill_extrusion_pattern::vertexSource = source() + 30748;
const char* fill_extrusion_pattern::fragmentSource = source() + 34026;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/hillshade.cpp
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Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* hillshade::name = "hillshade";
const char* hillshade::vertexSource = source() + 39310;
const char* hillshade::fragmentSource = source() + 39509;
const char* hillshade::vertexSource = source() + 38765;
const char* hillshade::fragmentSource = source() + 38964;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/hillshade_prepare.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* hillshade_prepare::name = "hillshade_prepare";
const char* hillshade_prepare::vertexSource = source() + 36576;
const char* hillshade_prepare::fragmentSource = source() + 36790;
const char* hillshade_prepare::vertexSource = source() + 36031;
const char* hillshade_prepare::fragmentSource = source() + 36245;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/line.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* line::name = "line";
const char* line::vertexSource = source() + 42145;
const char* line::fragmentSource = source() + 46608;
const char* line::vertexSource = source() + 41600;
const char* line::fragmentSource = source() + 46063;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/line_gradient.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* line_gradient::name = "line_gradient";
const char* line_gradient::vertexSource = source() + 47780;
const char* line_gradient::fragmentSource = source() + 52089;
const char* line_gradient::vertexSource = source() + 47235;
const char* line_gradient::fragmentSource = source() + 51544;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/line_pattern.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* line_pattern::name = "line_pattern";
const char* line_pattern::vertexSource = source() + 53374;
const char* line_pattern::fragmentSource = source() + 58450;
const char* line_pattern::vertexSource = source() + 52829;
const char* line_pattern::fragmentSource = source() + 57905;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/line_sdf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* line_sdf::name = "line_sdf";
const char* line_sdf::vertexSource = source() + 61749;
const char* line_sdf::fragmentSource = source() + 67116;
const char* line_sdf::vertexSource = source() + 61204;
const char* line_sdf::fragmentSource = source() + 66571;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/raster.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* raster::name = "raster";
const char* raster::vertexSource = source() + 69042;
const char* raster::fragmentSource = source() + 69855;
const char* raster::vertexSource = source() + 68497;
const char* raster::fragmentSource = source() + 69310;

} // namespace shaders
} // namespace mbgl
3,088 changes: 1,544 additions & 1,544 deletions src/mbgl/shaders/source.cpp

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4 changes: 2 additions & 2 deletions src/mbgl/shaders/symbol_icon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* symbol_icon::name = "symbol_icon";
const char* symbol_icon::vertexSource = source() + 71259;
const char* symbol_icon::fragmentSource = source() + 74665;
const char* symbol_icon::vertexSource = source() + 70714;
const char* symbol_icon::fragmentSource = source() + 74120;

} // namespace shaders
} // namespace mbgl
4 changes: 2 additions & 2 deletions src/mbgl/shaders/symbol_sdf.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {

const char* symbol_sdf::name = "symbol_sdf";
const char* symbol_sdf::vertexSource = source() + 75115;
const char* symbol_sdf::fragmentSource = source() + 81040;
const char* symbol_sdf::vertexSource = source() + 74570;
const char* symbol_sdf::fragmentSource = source() + 80495;

} // namespace shaders
} // namespace mbgl

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