You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I load a vector tile source from an mbtiles server. Initially, the render event is only emitted once, and map.loaded() eventually returns true. If I zoom in sufficiently such that a large number of points from the mbtiles is visible, the render method begins to be called an infinite number of times, and map.loaded() never returns true.
I found this: #3398
Could it be the same issue, or different as in my case, it is a vector tile source?
The text was updated successfully, but these errors were encountered:
My bad. I was trying to reproduce the issue in a jsfiddle, and it turns out it is due to a base raster layer that I am using in my project. Changing the base layer to a vector mapbox style eliminates the issue, so this is in fact a duplicate of #3398
mapbox-gl-js version:
Steps to Trigger Behavior
Expected Behavior
map.loaded() eventually returns true, render event should stop if no changes to map are made
Actual Behavior
map.loaded() always returns false, render event occurs infinitely
I load a vector tile source from an mbtiles server. Initially, the render event is only emitted once, and map.loaded() eventually returns true. If I zoom in sufficiently such that a large number of points from the mbtiles is visible, the render method begins to be called an infinite number of times, and map.loaded() never returns true.
I found this: #3398
Could it be the same issue, or different as in my case, it is a vector tile source?
The text was updated successfully, but these errors were encountered: