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sortasm.c
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sortasm.c
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#include <getopt.h>
#include <limits.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "algorithms/algorithms.h"
/* ***************************************************************************
* Algorithm registry.
* ***************************************************************************/
typedef void (*sort_func)(uint32_t, uint32_t*, uint32_t*);
typedef struct {
const char *name;
sort_func func;
uint32_t max_n; // Do not run benchmarks for n larger than this value.
} algorithm_st;
algorithm_st algorithms[] = {
{
"insertionsort",
insertionsort,
200000
},
{
"insertionsort_asm",
insertionsort_asm,
200000
},
{
"bubblesort",
bubblesort,
100000
},
{
"bubblesort_asm",
bubblesort_asm,
100000
},
{
"gnomesort",
gnomesort,
100000
},
{
"gnomesort_rewrite",
gnomesort_rewrite,
100000
},
{
"gnomesort_asm",
gnomesort_asm,
100000
},
{
"combsort",
combsort,
500000
},
{
"combsort_asm",
combsort_asm,
500000
},
{
"mergesort",
mergesort,
UINT_MAX
},
{
"mergesort_parallel",
mergesort_parallel,
UINT_MAX
},
{
"quicksort_recursive",
quicksort_recursive,
UINT_MAX
},
{
"quicksort_iterative",
quicksort_iterative,
UINT_MAX
},
{
"quicksort_iterative_asm",
quicksort_iterative_asm,
UINT_MAX
},
{
"quicksort_naive_parallel",
quicksort_naive_parallel,
UINT_MAX
},
{
"heapsort",
heapsort,
1000000
},
{
"heapsort_asm",
heapsort_asm,
1000000
},
{
"aasort",
aasort,
UINT_MAX
},
{
"aasort_naive_parallel",
aasort_naive_parallel,
UINT_MAX
}
};
const uint32_t num_algorithms = sizeof(algorithms) / sizeof(algorithm_st);
/* ***************************************************************************
* Scenarios.
* ***************************************************************************/
void random_scenario(uint32_t n, uint32_t *data)
{
srand(time(NULL));
for(uint32_t i = 0; i < n; i++)
data[i] = rand();
}
void random_in_n_scenario(uint32_t n, uint32_t *data)
{
srand(time(NULL));
for(uint32_t i = 0; i < n; i++)
data[i] = rand() % n;
}
void presorted_scenario(uint32_t n, uint32_t *data)
{
for(uint32_t i = 0; i < n; i++)
data[i] = i;
}
void reversed_scenario(uint32_t n, uint32_t *data)
{
for(uint32_t i = 0; i < n; i++)
data[i] = n - i;
}
void ninety_scenario(uint32_t n, uint32_t *data)
{
srand(time(NULL));
for(uint32_t i = 0; i < n; i++) {
if(rand() % 100 >= 90)
data[i] = rand() % n;
else
data[i] = i;
}
}
typedef void (*scenario_func)(uint32_t, uint32_t*);
typedef struct {
const char *name;
scenario_func func;
} scenario_st;
scenario_st scenarios[] = {
{
"rand % UINT_MAX",
random_scenario
},
{
"rand % n",
random_in_n_scenario
},
{
"presorted",
presorted_scenario
},
{
"reverse presorted",
reversed_scenario
},
{
"90% presorted",
ninety_scenario
}
};
const uint32_t num_scenarios = sizeof(scenarios) / sizeof(scenario_st);
/* ***************************************************************************
* Main. Benchmarking.
* ***************************************************************************/
const uint32_t DEFAULT_N = 64000;
const uint32_t DEFAULT_SCENARIO = 0;
void usage(const char *appname)
{
printf("Usage:\n");
printf("\t%s [-a <alg>] [-n <number of elements>] [-s <scenario>]\n", appname);
printf("\t%s [-a <alg>] <number, number, number...>\n", appname);
printf("\nAlgorithms:\n");
for(uint32_t i = 0; i < num_algorithms; i++)
printf("\t[%u] %s\n", i, algorithms[i].name);
printf("\nScenarios:\n");
for(uint32_t i = 0; i < num_scenarios; i++)
printf("\t[%u] %s\n", i, scenarios[i].name);
printf("\nIf -a is not specified, sortasm will benchmark all algorithms.\n");
printf("If either -n or -s are not specified, benchmarks will default to n = %u resp. s = \"%s\".\n", DEFAULT_N, scenarios[DEFAULT_SCENARIO].name);
printf("Remember: Number of elements must be dividable by 16 for aasort to work.\n\n");
}
void benchmark(algorithm_st alg, uint32_t n, uint32_t *data, int print_results)
{
if(n > alg.max_n) {
printf("Skipping %s.\n", alg.name);
return;
}
// Prepare data.
uint32_t *in = valloc(4 * n);
uint32_t *out = valloc(4 * n);
for(uint32_t j = 0; j < n; j++) {
in[j] = data[j];
out[j] = data[j];
}
// Benchmark runtime.
struct timespec t1, t2;
clock_gettime(CLOCK_REALTIME, &t1);
alg.func(n, in, out);
clock_gettime(CLOCK_REALTIME, &t2);
printf("%s : %f s.\n", alg.name,
(t2.tv_sec - t1.tv_sec) + (float) (t2.tv_nsec - t1.tv_nsec) / 1000000000);
// Verify results.
for(uint32_t i = 0; i < n - 1; i++) {
if(out[i] > out[i + 1]) {
printf("Resulting array is not sorted (position %u/%u): ", i, n);
printf("... ");
uint32_t from = i > 2 ? i - 2 : 0;
uint32_t to = i + 4 <= n ? i + 4 : n;
for(int j = from; j < to; j++)
printf("%u ", out[j]);
printf("...\n");
break;
}
}
if(print_results) {
for(uint32_t i = 0; i < n; i++)
printf("%u ", out[i]);
printf("\n");
}
// Cleanup.
free(in);
free(out);
}
int main(int argc, char **argv)
{
// NOTE: n needs to be dividable by 16 for aasort.
uint32_t n = DEFAULT_N;
uint32_t s = DEFAULT_SCENARIO;
int alg = -1;
int c;
while((c = getopt(argc, argv, "a:n:s:")) != -1) {
switch(c) {
case 'a':
if((sscanf(optarg, "%i", &alg) != 1)
|| (alg < 0) || (alg > num_algorithms - 1)) {
usage(argv[0]);
return 1;
}
break;
case 's':
if((sscanf(optarg, "%u", &s) != 1)
|| (s > num_scenarios - 1)) {
usage(argv[0]);
return 1;
}
break;
case 'n':
if(sscanf(optarg, "%u", &n) != 1) {
usage(argv[0]);
return 1;
}
break;
default:
usage(argv[0]);
return 1;
}
}
uint32_t *data;
int print_results = 0;
if(optind < argc) {
// Number list given.
n = argc - optind;
print_results = 1;
data = malloc(4 * n);
for(int i = optind; i < argc; i++) {
if(sscanf(argv[i], "%u", &data[i - optind]) != 1) {
usage(argv[0]);
return 1;
}
}
} else {
// Load scenario.
printf("Scenario: %s.\n", scenarios[s].name);
data = malloc(4 * n);
scenarios[s].func(n, data);
}
printf("List elements: %u\n", n);
if(alg == -1) {
for(uint32_t i = 0; i < num_algorithms; i++) {
benchmark(algorithms[i], n, data, print_results);
}
} else {
benchmark(algorithms[alg], n, data, print_results);
}
free(data);
return 0;
}