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index.html
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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Space Invaders</title>
<link rel="stylesheet" type="text/css" href="css/core.css">
<link rel="stylesheet" type="text/css" href="css/typeography.css">
<style>
/* Styling needed for a fullscreen canvas and no scrollbars. */
body, html {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
#starfield {
width:100%;
height:100%;
z-index: -1;
position: absolute;
left: 0px;
top: 0px;
}
#gamecontainer {
width: 800px;
margin-left: auto;
margin-right: auto;
}
#gamecanvas {
width: 800px;
height: 600px;
}
#info {
width: 800px;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body>
<div id="starfield"></div>
<div id="gamecontainer">
<canvas id="gameCanvas"></canvas>
</div>
<div id="info">
<p>Move with arrow keys, fire with the space bar. The invaders get faster and drop
more bombs as you complete each level!</p>
<p><a id="muteLink" href="#" onclick="toggleMute()">mute</a> |
<a href="http://github.com/dwmkerr/spaceinvaders">spaceinvaders on github</a> |
<a href="http://www.dwmkerr.com/experiments">more experiments</a> | <a href="http://www.dwmkerr.com">dwmkerr.com</a></p>
</div>
<script src="js/starfield.js"></script>
<script src="js/spaceinvaders.js"></script>
<script>
// Create the starfield.
var container = document.getElementById('starfield');
var starfield = new Starfield();
starfield.initialise(container);
starfield.start();
// Setup the canvas.
var canvas = document.getElementById("gameCanvas");
canvas.width = 800;
canvas.height = 600;
// Create the game.
var game = new Game();
// Initialise it with the game canvas.
game.initialise(canvas);
// Start the game.
game.start();
// Listen for keyboard events.
window.addEventListener("keydown", function keydown(e) {
var keycode = e.which || window.event.keycode;
// Supress further processing of left/right/space (37/29/32)
if(keycode == 37 || keycode == 39 || keycode == 32) {
e.preventDefault();
}
game.keyDown(keycode);
});
window.addEventListener("keyup", function keydown(e) {
var keycode = e.which || window.event.keycode;
game.keyUp(keycode);
});
function toggleMute() {
game.mute();
document.getElementById("muteLink").innerText = game.sounds.mute ? "unmute" : "mute";
}
</script>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-41728580-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>