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map.py
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map.py
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print('Loading map')
import sprites as sp
import defaults as df
import pygame
import re
import time
import generic as gen
import var
import play
import imp
import device
import buttons as btns
class AddScreen(gen.Xscreen):
def __init__(self):
gen.Xscreen.__init__(self)
self.background_file = var.assetsDir + 'backgrounds/maps.jpg'
self.buy_file = var.assetsDir + 'buy_yes.png'
# self.background_file = var.assetsDir + 'maps_board.jpg'
self.map1_file = var.assetsDir + 'icons/zombie_head.png'
self.map2_file = self.map1_file
self.map3_file = self.map1_file
self.map4_file = self.map1_file
self.map5_file = self.map1_file
self.map6_file = self.map1_file
self.map7_file = self.map1_file
self.map8_file = self.map1_file
self.map9_file = self.map1_file
self.map10_file = self.map1_file
self.map11_file = self.map1_file
self.map12_file = self.map1_file
self.map13_file =self.map1_file
self.map14_file = self.map1_file
self.exit_file = var.assetsDir + 'Button_exit.png'
self.musicBackFile = var.assetsDir + 'sounds/439380__nightwolfcfm__cyclope-chase-action-drums.ogg'
def run(self):
print('running maps')
icon_map1_x = 0.8
icon_map1_y = 0.7
icon_map2_x = 0.8
icon_map2_y = 0.6
icon_map3_x = 0.7
icon_map3_y = 0.6
icon_map4_x = 0.7
icon_map4_y = 0.4
icon_map5_x = 0.85
icon_map5_y = 0.1
icon_map6_x = 0.7
icon_map6_y = 0.15
icon_map7_x = 0.6
icon_map7_y = 0.1
icon_map8_x = 0.15
icon_map8_y = 0.3
icon_map9_x = 0.4
icon_map9_y = 0.1
icon_map10_x = 0.3
icon_map10_y = 0.2
icon_map11_x = 0.1
icon_map11_y = 0.6
icon_map12_x = 0.2
icon_map12_y = 0.7
icon_map13_x = 0.3
icon_map13_y = 0.5
icon_map14_x = 0.35
icon_map14_y = 0.75
mapsback = sp.Sprite2()
mapsback.file = self.background_file
mapsback.w = df.display_width
mapsback.h = df.display_height
mapsback.set_image()
mapsback.rect.x = 0
mapsback.rect.y = 0
if not len(device.stats.maps)>0:
maps = []
maps.append(btns.Imap(self.map1_file, df.display_width*icon_map1_x, df.display_height*icon_map1_y, 1, 20, False, 10 ))
maps.append(btns.Imap(self.map2_file, df.display_width*icon_map2_x, df.display_height*icon_map2_y, 2, 20, True, 10 ))
maps.append(btns.Imap(self.map3_file, df.display_width*icon_map3_x, df.display_height*icon_map3_y, 3, 20, True, 12 ))
maps.append(btns.Imap(self.map4_file,df.display_width*icon_map4_x, df.display_height*icon_map4_y, 4, 20, True, 12 ))
maps.append(btns.Imap(self.map5_file, df.display_width*icon_map5_x, df.display_height*icon_map5_y, 5, 20, True, 13 ))
maps.append(btns.Imap(self.map6_file, df.display_width*icon_map6_x, df.display_height*icon_map6_y, 6, 20, True, 14 ))
maps.append(btns.Imap(self.map7_file, df.display_width*icon_map7_x, df.display_height*icon_map7_y, 7, 20, True, 15 ))
maps.append(btns.Imap(self.map8_file, df.display_width*icon_map8_x, df.display_height*icon_map8_y, 8, 20, True, 16 ))
maps.append(btns.Imap(self.map9_file, df.display_width*icon_map9_x, df.display_height*icon_map9_y, 9, 20, True, 17 ))
maps.append(btns.Imap(self.map10_file, df.display_width*icon_map10_x, df.display_height*icon_map10_y, 10, 20, True, 18 ))
maps.append(btns.Imap(self.map11_file, df.display_width*icon_map11_x, df.display_height*icon_map11_y, 11, 20, True, 19 ))
maps.append(btns.Imap(self.map12_file, df.display_width*icon_map12_x, df.display_height*icon_map12_y, 12, 20, True, 20 ))
maps.append(btns.Imap(self.map13_file, df.display_width*icon_map13_x, df.display_height*icon_map13_y, 13, 20, True, 21 ))
maps.append(btns.Imap(self.map14_file, df.display_width*icon_map14_x, df.display_height*icon_map14_y, 14, 20, True, 22 ))
# maps.append(sp.Imap(self.map14_file, 300, 350, 14, 20, False, 1))
# for m in maps:
# m.hover_text = m.file
# # m.rect.w = 50
# m.rect.h = 50
else:
maps = device.stats.maps
button_back = btns.Button(self.exit_file, df.display_width*0.5, df.display_height*0.8, 50, 50)
button_back.hover_text = 'Back / Zuruck / Atras'
self.loadMusic()
self.playBackMusic()
total_time = 0
while not self.stopEngine:
time_start = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
print('Exit maps')
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print('S')
var.gameDisplay.fill(df.white)
self.draw_sprite2(mapsback)
if button_back.onClick(pygame.mouse):
self.stopEngine = True
for m in maps:
if m.blocked:
m.highlight(df.gold)
else:
m.highlight(df.green)
if m.onClick(pygame.mouse):
device.stats.level = m.level
m.set_map()
device.stats.map_name = m.filename
if not m.blocked:
imp.reload(play)
playScreen = play.AddScreen(m)
# time.sleep(0.1)
playScreen.run()
self.playBackMusic()
if device.stats.winner:
index = device.stats.level
if index > 0:
if index < len(maps):
print('unblocking the next map')
maps[index].blocked =False
device.stats.maps = maps
else:
m.hover_text = "Map is blocked!"
print('map Blocked:',m.filename)
m.draw_block()
pygame.display.update()
var.clock.tick(var.fps)
print('Leaving Map screen')