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bind.lua
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bind.lua
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--[[------------------------------------------------------
Bullet Physics bindings generator
---------------------------------
This uses the 'dub' tool and Doxygen to generate the
bindings for Bullet Physics.
Input: headers in 'vendor/src'
Output: cpp files in 'src'
--]]------------------------------------------------------
require 'lubyk'
local base = lk.scriptDir()
local bt_base = base .. '/src/vendor/bullet/src'
-- 5 = show all warnings
dub.warn_level = 4
local ins = dub.Inspector {
INPUT = {
bt_base .. '/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h',
bt_base .. '/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h',
bt_base .. '/BulletCollision/BroadphaseCollision/btDispatcher.h',
bt_base .. '/BulletCollision/CollisionDispatch/btCollisionConfiguration.h',
bt_base .. '/BulletCollision/CollisionDispatch/btCollisionDispatcher.h',
bt_base .. '/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h',
bt_base .. '/BulletCollision/CollisionDispatch/btCollisionObject.h',
bt_base .. '/BulletCollision/CollisionDispatch/btCollisionWorld.h',
bt_base .. '/BulletCollision/CollisionShapes/btCollisionShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btConvexInternalShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btConcaveShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btConvexShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btSphereShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btBoxShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btCylinderShape.h',
bt_base .. '/BulletCollision/CollisionShapes/btStaticPlaneShape.h',
bt_base .. '/BulletDynamics/ConstraintSolver/btConstraintSolver.h',
bt_base .. '/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h',
base .. '/bind',
bt_base .. '/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h',
bt_base .. '/BulletDynamics/Dynamics/btDynamicsWorld.h',
bt_base .. '/BulletDynamics/Dynamics/btRigidBody.h',
bt_base .. '/LinearMath/btDefaultMotionState.h',
bt_base .. '/LinearMath/btMotionState.h',
bt_base .. '/LinearMath/btQuadWord.h',
bt_base .. '/LinearMath/btQuaternion.h',
bt_base .. '/LinearMath/btScalar.h',
bt_base .. '/LinearMath/btTransform.h',
bt_base .. '/LinearMath/btVector3.h',
bt_base .. '/LinearMath/btMatrix3x3.h',
bt_base .. '/LinearMath/btIDebugDraw.h',
base .. '/include',
base .. '/src/vendor/bullet/Demos/OpenGL/GLDebugDrawer.h',
},
PREDEFINED = '"SIMD_FORCE_INLINE=" "ATTRIBUTE_ALIGNED16(name)=name" "BT_DECLARE_ALIGNED_ALLOCATOR()="',
ignore = {
'btSelect',
'btSwapEndian',
'btSwapEndianDouble',
'btUnswapEndianDouble',
'btSwapEndianFloat',
'btUnswapEndianFloat',
btDbvtBroadphase = {
'm_sets',
'm_stageRoots',
},
},
-- html = true,
}
local binder = dub.LuaBinder()
-- Renamge btXyz classes to bt.Xyz
function binder:name(elem)
local name = elem.name
if name then
name = string.match(name, '^bt(.+)') or name
end
return name
end
function binder:constName(name)
name = string.match(name, '^bt_(.+)') or name
return name
end
local BIND_TO_HEADER = {
['btPoint2PointConstraint.h'] = 'BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h',
['btGeneric6DofSpringConstraint.h'] = 'BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h',
['btHingeConstraint.h'] = 'BulletDynamics/ConstraintSolver/btHingeConstraint.h',
['btTypedConstraint.h'] = 'BulletDynamics/ConstraintSolver/btTypedConstraint.h',
}
local h = binder.header
function binder:header(name)
local n = h(self, name)
return BIND_TO_HEADER[n] or n
end
binder:bind(ins, {
output_directory = base .. '/src/bind',
custom_bindings = base .. '/bind',
-- Remove this part in headers
header_base = {
bt_base,
base .. '/include',
base .. '/bind',
base .. '/src/vendor/bullet/Demos/OpenGL',
},
-- Execute all lua_open in a single go
-- with luaopen_bt_vendor (creates bt_vendor.cpp).
single_lib = 'bt',
-- Other name so that we can first load bt.lua
luaopen = 'bt_core',
only = {
'LkMotionState',
'LkDebugDrawer',
-- BulletCollision/BroadphaseCollision:
'btBroadphaseInterface',
'btDbvtBroadphase',
'btDispatcher',
-- BulletCollision/CollisionDispatch:
'btCollisionWorld',
'btCollisionConfiguration',
'btCollisionDispatcher',
'btDefaultCollisionConfiguration',
'btCollisionObject',
-- BulletCollision/CollisionShapes:
'btCollisionShape',
'btConcaveShape',
'btConvexInternalShape',
'btConvexShape',
'btSphereShape',
'btBoxShape',
'btPolyhedralConvexShape',
'btCylinderShape',
'btStaticPlaneShape',
-- BulletDynamics/ConstraintSolver:
'btConstraintSolver',
'btSequentialImpulseConstraintSolver',
'btTypedConstraint',
'btPoint2PointConstraint',
'btHingeConstraint',
'btGeneric6DofSpringConstraint',
-- BulletDynamics/Dynamics:
'btDiscreteDynamicsWorld',
'btDynamicsWorld',
'btRigidBody',
'btRigidBody::btRigidBodyConstructionInfo',
-- LinearMath
'btDefaultMotionState',
'btMotionState',
'btQuadWord',
'btQuaternion',
'btTransform',
'btVector3',
'btMatrix3x3',
'btIDebugDraw',
-- OpenGL
'GLDebugDrawer',
}
})