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Not having to log in every time the client is opened (alternative would be saving the hashed credentials and getting a new token every time the game is opened)
Persisting throughout server restarts
Static token
Cons:
Slower authentication
Possible security risk of using static tokens
How do you guys feel about this being implemented? @lotus-gd/backend
The text was updated successfully, but these errors were encountered:
We could make the tokens expire after a specific time period, addressing the security concerns of a static token. This is something similar most oauth implementations use, where the client is required to obtain/refresh a token at regular time intervals.
Yknow, with about 4 months of more knowledge, using redis for the storage of any session details would be great. Redis itself by nature is really fast and can even manage expiration for us.
Pros:
Cons:
How do you guys feel about this being implemented? @lotus-gd/backend
The text was updated successfully, but these errors were encountered: