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Projectile.h
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Projectile.h
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/*
Zelda Oni Link Begins
Copyright (C) 2006-2008 Vincent Jouillat
Please send bugreports with examples or suggestions to www.zeldaroth.fr
*/
#ifndef __PROJECTILE_H__
#define __PROJECTILE_H__
#include "Listable.h"
#include "Common.h"
class Jeu;
class Projectile : public Listable {
public :
Projectile(Jeu* jeu, int type, Direction dir, int a, int b, int vit);
~Projectile();
void draw(SDL_Surface* gpScreen);
Projectile* getSuivant();
int getId();
void setVie(int v);
private :
void move(int dx, int dy);
void attaque();
void dessinChaine(SDL_Surface* gpScreen);
void dessinTrainee(SDL_Surface* gpScreen);
void testAgrippe();
void changeType(int type);
void fin();
Jeu* gpJeu;
int id;
Direction direction;
int x;
int y;
int anim;
int max;
int vanim;
int vie;
int hauteur;
int vitesse;
SDL_Surface* image;
int etape; //pour les objets revenant
int chemin; //chemin parcourru
int chmax; //chemin max
int w;
int h;
int zx; //zone de la flèche
int zy;
int zw;
int zh;
Uint32 lastAnimTime;
};
#endif // Projectile.h