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Testing Libraries on iOS, tvOS, and MacCatalyst

Prerequisites

  • XCode 11.3 or higher
  • a certificate and provisioning profile if using a device
  • a simulator with a proper device type and OS version. Go XCode > Window > Devices and Simulators to revise the list of the available simulators and then "+" button on bottom left > OS Version dropdown selection > Download more simulator runtimes in case you need to download more simulators.

Building Libs and Tests

You can build and run the library tests:

  • on a simulator;
  • on a device.

Run the following command in a terminal:

./build.sh mono+libs -os <TARGET_OS> -arch <TARGET_ARCHITECTURE>

where <TARGET_OS> is one of the following:

  • iossimulator
  • tvossimulator
  • maccatalyst
  • ios
  • tvos

and <TARGET_ARCHITECTURE> is one of the following:

  • x64
  • arm64 (for device)

e.g., to build for an iOS simulator, run:

./build.sh mono+libs -os iossimulator -arch x64

Run tests one by one for each test suite on a simulator:

./build.sh libs.tests -os iossimulator -arch x64 -test

Building for a device

In order to run the tests on a device:

For example:

./build.sh libs.tests -os ios -arch x64 -test /p:DevTeamProvisioning=H1A2B3C4D5

Other possible options are:

  • to sign with an adhoc key by setting /p:DevTeamProvisioning=adhoc
  • to skip signing all together by setting /p:DevTeamProvisioning=- .

AppleAppBuilder generates temp Xcode projects you can manually open and resolve provisioning issues there using native UI and deploy to your devices.

Running individual test suites

  • The following shows how to run tests for a specific library:
./dotnet.sh build src/libraries/System.Numerics.Vectors/tests /t:Test /p:TargetOS=ios /p:TargetArchitecture=x64

Also you can run the built test app through Xcode by opening the corresponding .xcodeproj and setting up the right scheme, app, and even signing if using a local device.

There's also an option to run a .app through xcrun, which is simulator specific. Consider the following shell script:

    xcrun simctl shutdown <IOSSIMULATOR_NAME>
    xcrun simctl boot <IOSSIMULATOR_NAME>
    open -a Simulator
    xcrun simctl install <IOSSIMULATOR_NAME> <APP_BUNDLE_PATH>
    xcrun simctl launch --console booted <IOS_APP_NAME>

where <IOSSIMULATOR_NAME> is a name of the simulator to start, e.g. "iPhone 11", <APP_BUNDLE_PATH> is a path to the iOS test app bundle, <IOS_APP_NAME> is a name of the iOS test app

Running the functional tests

There are functional tests which aim to test some specific features/configurations/modes on a target mobile platform.

A functional test can be run the same way as any library test suite, e.g.:

./dotnet.sh build /t:Test -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=x64 src/tests/FunctionalTests/iOS/Simulator/PInvoke/iOS.Simulator.PInvoke.Test.csproj

Currently functional tests are expected to return 42 as a success code so please be careful when adding a new one.

Running the runtime tests

Currently, only the tracing/eventpipe subset of runtime tests is enabled on iOS platforms.

The subset of runtime tests can be built by executing the following shell script:

./build.sh -arch arm64 -os ios -s mono+libs -c Release
./src/tests/build.sh os ios arm64 Release -mono tree tracing/eventpipe /p:LibrariesConfiguration=Release

The script generates an Apple bundle that can be executed using Xcode or XHarness.

Viewing logs

  • see the logs generated by the XHarness tool
  • use the Console app on macOS: Command + Space, type in Console, search the appropriate process (System.Buffers.Tests for example).

Testing various configurations

It's possible to test various configurations by setting a combination of additional MSBuild properties such as RunAOTCompilation,MonoEnableInterpreter, and some more.

  1. Interpreter Only

This configuration is necessary for hot reload scenarios.

To enable the interpreter, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=true to a build command.

  1. AOT only

To build for AOT only mode, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=false to a build command.

  1. AOT-LLVM

To build for AOT-LLVM mode, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=false /p:MonoEnableLLVM=true to a build command.

  1. App Sandbox

To build the test app bundle with the App Sandbox entitlement, add /p:EnableAppSandbox=true to a build command.

Test App Design

iOS/tvOS *.app (or *.ipa) is basically a simple ObjC app that inits the Mono Runtime. This Mono Runtime starts a simple xunit test runner called XHarness.TestRunner (see https://github.com/dotnet/xharness) which runs tests for all *.Tests.dll libs in the bundle. There is also XHarness.CLI tool to deploy *.app and *.ipa to a target (device or simulator) and listens for logs via network sockets.

Existing Limitations

  • Simulator uses JIT mode only at the moment (to be extended with FullAOT and Interpreter)
  • Interpreter is not enabled yet.