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AR application with animated graphic objects from scratch

  • This project uses the a checkerboard as a marker to anchor virtual objects and interactions are done after camera calibrations and mapping the object to the appropriate world coordinates.

The following graph primitives are implemented:

  • a root 2n sided regular polygon
  • rotation tranformations to duplicate the polygons at different angle creating an approximate spher as n, and the number duplicates increase
  • primitive demo : link-1 link-2 link-3
  • Time as a function of camera fps
  • Angular velocity along each axis by applying rotation transformations at appropriate angles each frame
  • parabolic trajectory, and acceleration modelling gravity.
  • complete demo : - primitive demo : link

setup:

key features:

  • Windows 11, WSL, Docker, Flask, X11 screen

requirements:

  • docker desktop version : v4.22.1
  • docker version : 24.0.5
  • (WSL) Ubuntu-22.04