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Improve sprite management to insure no drifting in data sampling #8

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kartben opened this issue Apr 28, 2021 · 1 comment
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@kartben
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kartben commented Apr 28, 2021

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@kartben
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kartben commented Apr 29, 2021

TODO:

  • do not pushSprite() with transparency ON when not strictly needed
  • have different sprites for different areas of the screen
  • do not pushSprite() in each loop?

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