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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E5E71666-925E-B24C-A035-195E00B8B0C0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Hard Surface Free\Editor\Reset Fresnel Reflection Value.cs" />
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Opaque Bump.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Transparent.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Transparent Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Transparent Bump.shader" />
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Bump.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Opaque.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Opaque Diffuse.shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Bump.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Transparent.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Transparent Diffuse.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Opaque Diffuse.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Specular.shader" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Opaque Bump.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Opaque Specular.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Opaque.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Bump.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Cut Out Bump.shader" />
<None Include="Assets\Standard Assets\Tessellation Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Specular.shader" />
<None Include="Assets\Hard Surface Free\HardSurface Shaders\HardSurface SFX Depth Write Only.shader" />
<Reference Include="\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs">
<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{717DB84F-7FFC-DFD7-3DE6-CC814B2F91B1}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{1E265416-EE83-5979-DD26-AE15A5720B67}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{477B3F41-0350-C138-EFF1-10B4C8B467E2}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>