-
Notifications
You must be signed in to change notification settings - Fork 0
/
theBombermanGame.js
72 lines (59 loc) · 1.9 KB
/
theBombermanGame.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
function bomberMan(n, grid) {
if (n === 1) return grid;
let g = plantbombs(grid)
grid = grid.map((c) => c.split(''))
const x = (n - 2) % 2
const y = Math.floor((n - 2) / 2) % 2
if (x) {
detonate(grid, g)
if (y) {
grid = [...g]
g = plantbombs(grid)
detonate(grid, g)
}
} else {
g = plantbombs(grid)
}
return g.map((c) => c.join(''))
}
function plantbombs(grid) {
return Array.from(Array(grid.length), () => Array(grid[0].length).fill('O'))
}
function detonate(grid, g) {
for (let i = 0; i < (grid.length); i++) {
grid[i].forEach((cell, j) => {
if (cell === 'O') {
g[i][j] = '.'
if (g[i][j - 1]) g[i][j - 1] = '.'
if (g[i][j + 1]) g[i][j + 1] = '.'
if (g[i + 1]) g[i + 1][j] = '.'
if (g[i - 1]) g[i - 1][j] = '.'
}
}, '')
}
};
// Option 2
function bomberMan(n, grid) {
if(n === 1) return grid
if(n % 2 === 0) return grid.map(row => 'O'.repeat(row.length));
const detonate = (grid) => {
const n = grid.length
const m = grid[0].length
const newGrid = Array.from(Array(n), () => Array(n).fill('O'))
for(let i = 0; i < n; i++) {
for(let j = 0; j < m; j++) {
if(grid[i][j] === 'O') {
newGrid[i][j] = '.';
if(i > 0) newGrid[i - 1][j] = '.';
if(i < n - 1) newGrid[i + 1][j] = '.';
if(j > 0) newGrid[i][j - 1] = '.';
if(j < m - 1) newGrid[i][j + 1] = '.';
}
}
}
return newGrid.map(row => row.join(''))
}
const state3 = detonate(grid)
const state5 = detonate(state3)
return ((n - 1) % 4 === 0) ? state5 : state3
};