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The alternative collision filtering should just work with a Note that I don't immediately see what's wrong with the code snippet (too many things are missing, I would need something that I can run). Perhaps you can build a Debug build of the library to see if there are any warnings/errors that trigger? |
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Is it possible to use the alternative collision filtering with CharacterVirtual? I followed the example, but the character doesn't seem to be affected by any collisions. No ContactListener is triggered, and the simulation doesn't seem to register them colliding at all. All non-character bodies seem to collide with each other just fine
My code is largely derived from a combination of the examples, though I may be doing something wrong. I put what I thought might be the relevant code snippets in a gist: https://gist.github.com/dxu/f57e35d65a7349a6261904ec144b544d. Let me know if I need to include other code samples!
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