-
Notifications
You must be signed in to change notification settings - Fork 12
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
split ScatterPlot into data-agnostic ScatterPlot and ElementScatter
- Loading branch information
Showing
12 changed files
with
141 additions
and
88 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
<script lang="ts"> | ||
import { ScatterPlot } from '$lib' | ||
import { element_data, type Coords } from '.' | ||
import { pretty_num } from './labels' | ||
import { active_element } from './stores' | ||
// either array of length 118 (one heat value for each element) or object with | ||
// element symbol as key and heat value as value | ||
export let y: number[] | ||
export let x_label = `Atomic Number` | ||
export let y_label: string = `` | ||
export let y_unit: string = `` | ||
let tooltip_point: Coords | ||
let hovered = false | ||
// update tooltip on hover element tile | ||
$: if ($active_element?.number && !hovered) { | ||
tooltip_point = { | ||
x: $active_element.number, | ||
y: y[$active_element.number - 1], | ||
} | ||
} | ||
</script> | ||
|
||
<ScatterPlot | ||
{y} | ||
x={[...Array(y.length).keys()].map((x) => x + 1)} | ||
{...$$props} | ||
bind:tooltip_point | ||
bind:hovered | ||
{x_label} | ||
on:change | ||
> | ||
<div slot="tooltip" let:x let:y> | ||
<strong>{x} - {element_data[x - 1]?.name}</strong> | ||
<br />{y_label} = {pretty_num(y)} | ||
{y_unit ?? ``} | ||
</div> | ||
</ScatterPlot> | ||
|
||
<style> | ||
div { | ||
background-color: rgba(0, 0, 0, 0.7); | ||
padding: 1pt 3pt; | ||
width: max-content; | ||
box-sizing: border-box; | ||
border-radius: 3pt; | ||
} | ||
</style> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.