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script.js
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script.js
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const statusDisplay = document.querySelector(".game-status");
let gameActive = true;
let currentPlayer = "X";
let gameState = [ "", "", "", "", "", "", "", "", "" ];
const winningConditions = [
[ 0, 1, 2 ],
[ 3, 4, 5 ],
[ 6, 7, 8 ],
[ 0, 3, 6 ],
[ 1, 4, 7 ],
[ 2, 5, 8 ],
[ 0, 4, 8 ],
[ 2, 4, 6 ]
];
const winningMessage = () => `Player ${currentPlayer} has won!`;
const drawMessage = () => `Game Draw`;
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn`;
statusDisplay.innerHTML = currentPlayerTurn();
const handleCellPlayed = (clickedCell, clickedCellIndex) => {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
};
const handlePlayerChange = () => {
currentPlayer = currentPlayer === "X" ? "O" : "X";
statusDisplay.innerHTML = currentPlayerTurn();
};
const handleResultValidation = () => {
let roundWon = false;
for (let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if (a === "" || b === "" || c === "") {
continue;
}
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
let roundDraw = !gameState.includes("");
if (roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
};
const handleCellClick = (clickedCellEvent) => {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute("data-cell-index"));
if (gameState[clickedCellIndex] !== "" || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
};
const handleRestartGame = () => {
gameActive = true;
currentPlayer = "X";
gameState = [ "", "", "", "", "", "", "", "", "" ];
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll(".cell").forEach((cell) => (cell.innerHTML = ""));
};
document
.querySelectorAll(".cell")
.forEach((cell) => cell.addEventListener("click", handleCellClick));
document.querySelector(".game-restart").addEventListener("click", handleRestartGame);
const updateVisitCount = () => {
fetch(`https://api.countapi.xyz/hit/arsadvc/tic-tac-toe`)
.then((res) => res.json())
.then((res) => console.log(`Visited ${res.value} times`));
};
updateVisitCount();