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Language Request: GML/GameMaker Language #628

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ZackyGameDev opened this issue Jul 18, 2020 · 4 comments
Open

Language Request: GML/GameMaker Language #628

ZackyGameDev opened this issue Jul 18, 2020 · 4 comments

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@ZackyGameDev
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Can we have a support for GameMaker Language? I and many others use VS Code for coding the GameMaker Language in GameMaker Studio, since its just overall more friendly to us, but in my presence it always shows up as a TXT file with a random icon, so I was wondering can we have a support for it? Thanks!

@iCrawl
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iCrawl commented Jul 18, 2020

I need some more information for that, specifically which extension it uses etc.

@ZackyGameDev
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ZackyGameDev commented Jul 19, 2020

GameMaker Studio 1 : everything is saved as *.gmx file, GameMaker 1 isn't used anymore so this isn't important
GameMaker Studio 2 : The code is usually in the *.gml file extension format, and sometimes there are *.yy files, that hold data of the stuff like position of objects in the room, other data, etc, its usually done using a GUI interface in the IDE itself so its not something people edit manually so its not important.

overall:
main Code is saved in *.gml files,
other data is saved as *.yy files (not important to add but can show up as editing GameMaker Studio Project)

GameMaker Studio 2 Icon:
https://img.utdstc.com/icons/gamemaker-studio-windows.png
or http://getdrawings.com/free-icon-bw/roblox-game-icon-maker-5.png
or https://applech2.com/wp-content/uploads/2017/09/GameMakerStudio-2-1-logo-icon.jpg

*.gml = filename.gml

@ghost
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ghost commented Sep 8, 2020

Does GML include all the app data? Or is it an individual script?

@ZackyGameDev
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GML Scripts are individual scripts.

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