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I also encounter an application crash when I try to use directly the method launchReviewFlow(). The problem was there because the method needs to be call only once the signal on_request_review_success is trigger. I have propose some updates in the readme file for a better understanding.
When I call launchReviewFlow() it crashes. Is there any way to fix this or it's just about compatibility
My Godot v3.4.3. I'm using it on my mobile without uploading it to google play if this makes any diference
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