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game.cpp
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game.cpp
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#include <bits/stdc++.h>
#define _WIN32_WINNT 0x0601
#include <windows.h>
#include <graphics.h>
#include <dos.h>
#include <conio.h>
#include <thread>
#include <chrono>
#include <stdio.h>
using namespace std;
int main();
typedef struct _CONSOLE_FONT_INFOEX
{
ULONG cbSize;
DWORD nFont;
COORD dwFontSize;
UINT FontFamily;
UINT FontWeight;
WCHAR FaceName[LF_FACESIZE];
}CONSOLE_FONT_INFOEX, *PCONSOLE_FONT_INFOEX;
int WIDTH = 600, W=79;
int HEIGHT = 400, H=20;
//int WIDTH = 800, W=106;
//int HEIGHT = 600, H=32;
void printDisk();
COORD coord={0,0}; // this is global variable
//center of axis is set to the top left cornor of the screen
void gotoxy(int x,int y)
{
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
void ShowConsoleCursor(bool showFlag)
{
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cursorInfo;
GetConsoleCursorInfo(out, &cursorInfo);
cursorInfo.bVisible = showFlag; // set the cursor visibility
SetConsoleCursorInfo(out, &cursorInfo);
}
void clrscr(){
gotoxy(0,0);
for(int i=0; i < H ; i++){
for (int j=0;j < W; j++){
cout << " ";
}
}
gotoxy(0,0);
}
#ifdef __cplusplus
extern "C" {
#endif
BOOL WINAPI SetCurrentConsoleFontEx(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX
lpConsoleCurrentFontEx);
#ifdef __cplusplus
}
#endif
void makeWindow(){
HWND con = GetConsoleWindow();
RECT rect;
GetWindowRect(con,&rect);
MoveWindow(con , rect.left,rect.top,WIDTH,HEIGHT,TRUE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
int columns, rows;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi);
columns = csbi.srWindow.Right - csbi.srWindow.Left + 1;
rows = csbi.srWindow.Bottom - csbi.srWindow.Top + 1;
W=columns;
H=rows-1;
int newWidth=8,newHeight=16;
CONSOLE_FONT_INFOEX fontStructure={0};
fontStructure.cbSize=sizeof(fontStructure);
fontStructure.dwFontSize.X=newWidth;
fontStructure.dwFontSize.Y=newHeight;
HANDLE hConsole=GetStdHandle(STD_OUTPUT_HANDLE);
SetCurrentConsoleFontEx(hConsole, true, &fontStructure);
// SetConsoleTextAttribute(outcon, 0x0C);
}
int rds=10,rde=14,lds=10,lde=14;
char upr='\'',dwnr='/',upl='a',dwnl='z';
map<pair<int,int>,int> balls = {{{39,10},1} }; // position , 1
map<pair<int,int>,pair<int,int>> slope = {{{39,10},{1,1}}}; // position , direction/slope
int LEFT_WINS=0,RIGHT_WINS=0,HITS=0,MISS=6-(balls.size());;
void printDisk(){
for(int i=1;i<H-1;i++){
gotoxy(W-3,i);
if(rds<=i && i<rde)printf("|#");
else printf(" ");
gotoxy(1,i);
if(lds<=i && i<lde)printf("#|");
else printf(" ");
}
}
void instructions(){
gotoxy(W/2-4,1); cout<<"DISK DASH";
gotoxy(W/2-18,2); cout<<"HITS = No's of hits before new BALL";
gotoxy(W/2-18,3); cout<<"MISS = No's of miss before BALL disappears";
gotoxy(W/2-18,6);cout<<"NOTE: DO NOT RESIZE THE WINDOW";
gotoxy(W/2-18,10);cout<<"Left Disk up: A Down: Z";
gotoxy(W/2-18,11);cout<<"Right Disk up: ' Down: /";
gotoxy(W/2-18,12);cout<<"Press any key to continue...";
gotoxy(W/2-4,18);cout<<"by HITZZ97";
_getch();
}
void start(){
gotoxy(0,0);
printf(" ");
for(int j=1 ; j< W-1; j++)printf("_"); ///upper bound
printf(" ");
for(int i = 0 ; i < H-2; i++){
printf("|"); ///left bound
for(int j = 0 ; j< W-2; j++){
printf(" ");
}
printf("|"); ///right bound
}
printf("|");
for(int j=1 ; j< W-1; j++)printf("_"); ///bottom bound
printf("|");
printDisk();
}
void updateBall(){
while(1){
for(auto i=balls.begin();i!=balls.end();i++){
gotoxy(i->first.first,i->first.second);
printf(" ");
int xSlope=slope[i->first].first, ySlope=slope[i->first].second;
int x = xSlope + i->first.first;
int y = ySlope + i->first.second;
if(HITS==4){
HITS=0;
pair<int,int> b = make_pair((rand()+20)%50,(rand()+3)%15);
balls[b]=1;
int xs=(rand())%2,ys=(rand())%2;
if (xs==0)xs=1;
if (ys==0)ys=1;
slope[b]={xs,ys};
}
if(MISS==0){
pair<int,int> b;
b=(--balls.end())->first;
gotoxy(b.first,b.second);printf(" ");
balls.erase(b);
slope.erase(b);
if(balls.begin()==balls.end()){
gotoxy(W/2-10,10);
cout<<"GAME OVER.. ";
gotoxy(W/2-20,11);
}
MISS=6-balls.size();
if(MISS<=0)MISS=1;
}
if(x<=1){
if(lds<=y && lde>=y)HITS++;
else{
if(y<=0 || y>=W);
else{
gotoxy(W/2 - 7,H/2);
++LEFT_WINS;
printf("LEFT:%d RIGHT:%d ",LEFT_WINS,RIGHT_WINS);
MISS--;
}
}
}
if(x>=W-2){
if(rds<=y && rde>=y)HITS++;
else{
if(y<=0 || y>=W);
else{
gotoxy(W/2 - 7,H/2);
++RIGHT_WINS;
printf("LEFT:%d RIGHT:%d ",LEFT_WINS,RIGHT_WINS);
MISS--;
}
}
}
if(x<=1 || x>=W-2){
x=x-xSlope;
xSlope=-xSlope;
x=x+xSlope;
}
if(y<=0 || y>=H-1){
y=y-ySlope;
ySlope=-ySlope;
y=y+ySlope;
}
gotoxy(x,y);
printf("O");
slope[{x,y}] = {xSlope,ySlope};
slope.erase(i->first);
}
balls.erase(balls.begin(),balls.end());
for(auto i=slope.begin();i!=slope.end();i++){
balls[i->first]=1;
}
gotoxy(W/2-9,1);printf("HITS:%d MISS:%d ",HITS,MISS);
printDisk();
std::this_thread::sleep_for (std::chrono::milliseconds((rand()+10)%80));
}
}
void updateDisk(){
while(1){
char x = _getch();
if(x == upr && (rds-1)>=1){
rde-=2;rds-=2;
}
else if(x == dwnr && (rde-1)<= H-1){
rde+=2;rds+=2;
}
if(x == upl && (lds-1)>=1){
lde-=2;lds-=2;
}
else if(x == dwnl && (lde-1)<= H-1){
lde+=2;lds+=2;
}
}
}
int main(){
makeWindow();
ShowConsoleCursor(false);
start();
instructions();
start();
thread Disk (updateDisk);
thread Ball (updateBall);
Disk.join();
Ball.join();
return 0;
}