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StdApplication.cpp
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StdApplication.cpp
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#include "StdFuncs.h"
#include "StdApplication.h"
#include "StdRendezvous.h"
#include "StdWindow.h"
#ifdef __amigaos__
#include "Amiga/AmiMenus.h"
#include "StdReaction.h"
#include <proto/gadtools.h>
#include <proto/keymap.h>
#include <ctype.h>
/* Array of key mappings for mapping Amiga keys onto standard keys. Amiga OS differentiates between left alt and */
/* right alt. When handling keyboard input, we will treat the right alt key differently depending on whether the */
/* keyboard layout has an alt or an alt+gr key, so keep track of the index of this entry in this array with a #define */
#define RALT_INDEX 4
static SKeyMapping g_aoKeyMap[] =
{
{ STD_KEY_SHIFT, 0x60 }, { STD_KEY_SHIFT, 0x61 }, { STD_KEY_CONTROL, 0x63 }, { STD_KEY_ALT, 0x64 },
{ STD_KEY_ALT, 0x65 }, { STD_KEY_BACKSPACE, 0x41 }, { STD_KEY_ENTER, 0x44 }, { STD_KEY_UP, 0x4c },
{ STD_KEY_DOWN, 0x4d }, { STD_KEY_LEFT, 0x4f }, { STD_KEY_RIGHT, 0x4e },
{ STD_KEY_HOME, 0x70 }, { STD_KEY_END, 0x71 }, { STD_KEY_PGUP, 0x48 },
{ STD_KEY_PGDN, 0x49 }, { STD_KEY_DELETE, 0x46 }, { STD_KEY_TAB, 0x42 },
{ STD_KEY_ESC, 0x45 }, { STD_KEY_F1, 0x50 }, { STD_KEY_F2, 0x51 }, { STD_KEY_F3, 0x52 },
{ STD_KEY_F4, 0x53 }, { STD_KEY_F5, 0x54 }, { STD_KEY_F6, 0x55 }, { STD_KEY_F7, 0x56 },
{ STD_KEY_F8, 0x57 }, { STD_KEY_F9, 0x58 }, { STD_KEY_F10, 0x59 }, { STD_KEY_F11, 0x4b },
{ STD_KEY_F12, 0x6f }
};
#define NUM_KEYMAPPINGS (sizeof(g_aoKeyMap) / sizeof(struct SKeyMapping))
#elif defined(QT_GUI_LIB)
#include <QTextCodec>
#include <QtWidgets/QApplication>
/* Fake arguments for the QApplication constructor, which must have them passed in. We use our */
/* own argument system so we don't use Qt's. This makes our argument handling incompatible with */
/* Qt's as programs written using The Framework won't respond to the standard Qt arguments passed */
/* in, but that is the price to pay for using a framework within a framework! The C++ standard */
/* will (annoyingly) put string literals in the .text section, so we work around this with the */
/* g_acBuffer variable, which is a binary representation of a string, but in the .bss section */
static char g_acBuffer[2] = { '\0' }; /* Empty string in the .bss section */
static char *g_acArgV[1] = { g_acBuffer }; /* Fake argv, which would usually be used for the main window's title */
static TInt g_iArgC = 1; /* Fake argc, which must be > 0 */
#endif /* QT_GUI_LIB */
/* Written: Saturday 26-Jun-2010 11:53 am */
RApplication::RApplication()
{
#ifdef __amigaos__
m_bDone = EFalse;
m_ulMainSeconds = m_ulMainMicros = 0;
m_iLastX = m_iLastY = 0;
#elif defined(WIN32) && !defined(QT_GUI_LIB)
m_poCurrentDialog = NULL;
#endif /* defined(WIN32) && !defined(QT_GUI_LIB) */
m_poWindows = NULL;
m_pcoMenuItems = NULL;
}
/**
* Prepares the application for use.
* Applications that derive from this class should call this method to initialise the class
* and to ensure that the RApplication is prepared for handling its incoming messages. The
* menu items passed into this function must be in persistent memory and persist for the
* lifetime of the instance.
*
* @date Thursday 01-Jul-2010 6:46 am
* @param a_pcoMenuItems Array of SStdMenuItem structures containing the dropdown menus and
* menu items to be created
* @return KErrNone if successful
* @return KErrNoMemory if not enough memory was available
*/
TInt RApplication::open(const struct SStdMenuItem *a_pcoMenuItems)
{
TInt RetVal;
/* Save the ptr to the original menu item structures so they can be used for creating window */
/* specific menus l8r */
m_pcoMenuItems = a_pcoMenuItems;
#ifdef __amigaos__
/* Assume success */
RetVal = KErrNone;
m_bUseAltGr = ETrue;
/* If the keyboard layout has an alt+gr key then filter out the mapping that would convert it */
/* to a normal alt key on keybords without an alt+gr key */
if (m_bUseAltGr)
{
g_aoKeyMap[RALT_INDEX].m_iNativeKey = 0x64;
}
#elif defined(QT_GUI_LIB)
/* Create an instance of the Qt application class, which is used to control the program */
/* under Qt. We have our own argument handling so pass in fake argc and argv arguments */
m_poApplication = new QApplication(g_iArgC, g_acArgV);
RetVal = (m_poApplication != NULL) ? KErrNone : KErrNoMemory;
#else /* ! QT_GUI_LIB */
/* Assume success */
RetVal = KErrNone;
#endif /* ! QT_GUI_LIB */
return(RetVal);
}
/* Written: Monday 08-Feb-2010 6:54 am */
TInt RApplication::Main()
{
#ifdef __amigaos__
char KeyBuffer[5];
const unsigned char *Data;
TInt DataSize, InnerWidth, InnerHeight, Index, ItemID, NumChars, X, Y;
TBool DoubleClicked, ExecutedShortcut, KeyDown;
ULONG Result, Signal, SecondSeconds, SecondMicros;
UWORD Code, QualifierMask;
struct InputEvent *InputEvent, ShortcutEvent;
struct MenuItem *MenuItem;
struct Message *Message;
CWindow *Window;
TStdMouseEvent MouseEvent;
ASSERTM(m_poWindows, "RApplication::Main() => Application must have at least one window");
do
{
Signal = Wait(m_ulWindowSignals | g_oRendezvous.GetSignal());
/* Check to see if a message was received by the rendezvous port */
if (Signal & g_oRendezvous.GetSignal())
{
Message = GetMsg(g_oRendezvous.GetMessagePort());
/* Extract the payload from the message and let the RRendezvous class know that a message was received */
DataSize = (Message->mn_Length - sizeof(struct Message));
Data = (DataSize > 0) ? (unsigned char *) (Message + 1) : NULL;
g_oRendezvous.MessageReceived(Data, DataSize);
/* And reply to the client, to let it know that the message has been processed */
ReplyMsg(Message);
}
Window = m_poWindows;
while (Window)
{
if (Signal & Window->GetSignal())
{
break;
}
Window = Window->m_poNext;
}
if (Window)
{
while ((Result = RA_HandleInput(Window->m_poWindowObj, &Code)) != WMHI_LASTMSG)
{
switch (Result & WMHI_CLASSMASK)
{
case WMHI_ACTIVE :
{
/* Window focus is changing so let the client know */
Window->m_bIsActive = ETrue;
Window->Activated(ETrue);
break;
}
case WMHI_CLOSEWINDOW :
{
Window->HandleCommand(IDCANCEL);
break;
}
case WMHI_GADGETUP :
{
Window->HandleCommand(Result & WMHI_GADGETMASK);
break;
}
case WMHI_INACTIVE :
{
/* Window focus is changing so let the client know */
Window->m_bIsActive = EFalse;
Window->Activated(EFalse);
/* Forget about the modifier keypresses as we won't get a key up event for them due */
/* to the window no longer being active */
CWindow::m_bAltPressed = CWindow::m_bCtrlPressed = CWindow::m_bShiftPressed = EFalse;
break;
}
case WMHI_MENUPICK :
{
/* Scan through the messages, processing each one. There may be multiple */
/* messages waiting due to the user selecting more than one menu item. We */
/* have to check for Code being 0 in case the menu strip is updated while we */
/* are processing the menus, in which case Code will never get set to MENUNULL */
while ((Code != MENUNULL) && (Code != 0))
{
/* Get the address of the underlying Intuition MenuItem and from that */
/* we can extract the command ID of the menu item from the user data */
/* field and pass it to CWindow::HandleCommand() */
if ((MenuItem = ItemAddress(Window->Menus(), Code)) != NULL)
{
ItemID = (TInt) GTMENUITEM_USERDATA(MenuItem);
/* If the menu item is checkable then we need to update the internal state of */
/* the checkmark that is kept by the CAmiMenus class so that the checkmark is */
/* recreated in the correct state if the menus are updated */
if (MenuItem->Flags & CHECKIT)
{
Window->m_poAmiMenus->UpdateCheckStatus(ItemID, (MenuItem->Flags & CHECKED));
}
/* Now send the command to the client */
Window->HandleCommand((TInt) GTMENUITEM_USERDATA(MenuItem));
}
/* And get the code of the next menu item selected */
Code = ItemAddress(Window->Menus(), Code)->NextSelect;
}
break;
}
case WMHI_MOUSEBUTTONS :
{
/* If this event was a mouse button event then get the position of the mouse, convert */
/* it to client area relative dimensions and call the windows' HandlePointerEvent() */
/* function. Start by determining the event type and mouse position in the window */
DoubleClicked = EFalse;
X = (Window->m_poWindow->MouseX - Window->m_poWindow->BorderLeft);
Y = (Window->m_poWindow->MouseY - Window->m_poWindow->BorderTop);
/* Only handle the mouse event if it is within the bounds of the client area */
if ((X >= 0) && (Y >= 0))
{
/* See if this is a double click. If it is then we need to send the */
/* EStdMouseDoubleClick message to the client window and not do anything else */
if (Code == SELECTDOWN)
{
CurrentTime(&SecondSeconds, &SecondMicros);
/* Only handle this as a double click if the second click is at the same */
/* X and Y position as the first */
if ((X == m_iLastX) && (Y == m_iLastY))
{
/* Double click? */
if (DoubleClick(m_ulMainSeconds, m_ulMainMicros, SecondSeconds, SecondMicros))
{
/* Yep! Signal this and reset the double click time to avoid a third */
/* click getting treated as a double click */
DoubleClicked = ETrue;
m_ulMainSeconds = m_ulMainMicros = 0;
/* And send the appropriate message to the client window */
Window->HandlePointerEvent(X, Y, EStdMouseDoubleClick);
}
}
/* If not a double click, save the time amd mouse position for checking next time */
if (!(DoubleClicked))
{
m_ulMainSeconds = SecondSeconds;
m_ulMainMicros = SecondMicros;
m_iLastX = X;
m_iLastY = Y;
}
}
/* If a double click wasn't handled then send the appropriate message to the */
/* client window */
if (((Code == SELECTDOWN) && (!(DoubleClicked))) || (Code == SELECTUP))
{
/* Send the message */
MouseEvent = (Code == SELECTDOWN) ? EStdMouseDown : EStdMouseUp;
Window->HandlePointerEvent(X, Y, MouseEvent);
/* And save the mouse position for next time */
m_iLastX = X;
m_iLastY = Y;
}
}
break;
}
case WMHI_MOUSEMOVE :
{
X = (Window->m_poWindow->MouseX - Window->m_poWindow->BorderLeft);
Y = (Window->m_poWindow->MouseY - Window->m_poWindow->BorderTop);
/* Only handle the mouse event if it is within the bounds of the client area */
if ((X >= 0) && (Y >= 0))
{
Window->HandlePointerEvent(X, Y, EStdMouseMove);
}
break;
}
case WMHI_RAWKEY :
{
/* Mixing IDCMP_RAWKEY and IDCMP_VANILLAKEY doesn't really work on Amiga OS so */
/* we will handle cooking the keys ourselves. Assume to start with that the */
/* cooked key will not be handled */
/* Get a ptr to the InputEvent from Reaction */
if (GetAttr(WINDOW_InputEvent, Window->m_poWindowObj, (ULONG *) &InputEvent) > 0)
{
KeyDown = (!(Code & IECODE_UP_PREFIX));
Code = (Code & ~IECODE_UP_PREFIX);
/* Scan through the key mappings and find the one that has just been pressed */
for (Index = 0; Index < (TInt) NUM_KEYMAPPINGS; ++Index)
{
if (g_aoKeyMap[Index].m_iNativeKey == Code)
{
break;
}
}
/* If it was a known key then convert it to the standard value and pass it to the */
/* CWindow::OfferKeyEvent() function */
if (Index < (TInt) NUM_KEYMAPPINGS)
{
/* Save the current alt, control and shift key states */
if (g_aoKeyMap[Index].m_iStdKey == STD_KEY_ALT)
{
CWindow::m_bAltPressed = (KeyDown) ? ETrue : EFalse;
}
if (g_aoKeyMap[Index].m_iStdKey == STD_KEY_CONTROL)
{
CWindow::m_bCtrlPressed = (KeyDown) ? ETrue : EFalse;
}
if (g_aoKeyMap[Index].m_iStdKey == STD_KEY_SHIFT)
{
CWindow::m_bShiftPressed = (KeyDown) ? ETrue : EFalse;
}
/* If this was a key down event then execute any menu item shortcuts that match */
/* the key that was just pressed */
ExecutedShortcut = EFalse;
if (KeyDown)
{
/* It is possible for the window to not have any menus attached so check this */
if (Window->m_poAmiMenus)
{
ExecutedShortcut = Window->m_poAmiMenus->ExecuteShortcut(g_aoKeyMap[Index].m_iStdKey, CWindow::m_bCtrlPressed);
}
}
/* Pass the key event onto the client, but only if no menu shortcut was executed */
if (!(ExecutedShortcut))
{
Window->OfferKeyEvent(g_aoKeyMap[Index].m_iStdKey, KeyDown);
}
}
/* The raw key was not handled so if this is a key down event then cook the key */
/* and if the resulting key is a printable ASCII key then send it to the client */
/* code and we're done */
else
{
if (KeyDown)
{
/* Copy the InputEvent and remove any control/alt qualifiers associated with it. This */
/* makes it easier to find out what key was pressed without having to concern ourselves */
/* with changes made by the control or alt keys being pressed. However, we do want to */
/* keep the shift qualifiers as filtering out these prevents control key combinations */
/* that involve shifted characters */
ShortcutEvent = *InputEvent;
ShortcutEvent.ie_Qualifier &= (IEQUALIFIER_LSHIFT | IEQUALIFIER_RSHIFT);
/* Cook the raw key press and pass it to the CAmiMenus class to execute any */
/* menu item shortcuts that match the key that was just pressed */
ExecutedShortcut = EFalse;
if ((NumChars = MapRawKey(&ShortcutEvent, KeyBuffer, sizeof(KeyBuffer), NULL)) > 0)
{
/* It is possible for the window to not have any menus attached so check this */
if (Window->m_poAmiMenus)
{
ExecutedShortcut = Window->m_poAmiMenus->ExecuteShortcut(toupper(KeyBuffer[0]), CWindow::m_bCtrlPressed);
}
}
/* Now perform the normal keyboard handling, but only if no menu shortcut was executed */
if (!(ExecutedShortcut))
{
/* We want all keys to be processed along with their qualifiers, except the control */
/* key and the left alt key. These alter the cooked key values in unwanted ways so */
/* we filter them out */
QualifierMask = (IEQUALIFIER_CONTROL | IEQUALIFIER_LALT);
/* If we are using a keyboard that does not have an alt+gr key then we also filter */
/* the right alt key out from processing so that it acts like the left alt key. If */
/* the keyboard has an alt+gr key then we want it to be cooked so that we receive */
/* the special characters that it generates */
if (!m_bUseAltGr)
{
QualifierMask |= IEQUALIFIER_RALT;
}
if (!(InputEvent->ie_Qualifier & QualifierMask))
{
ShortcutEvent.ie_Qualifier = InputEvent->ie_Qualifier;
}
if ((NumChars = MapRawKey(&ShortcutEvent, KeyBuffer, sizeof(KeyBuffer), NULL)) > 0)
{
/* If the ctrl key is currently pressed then convert the keycode back to lower case, */
/* but NOT if alt is also pressed or it will break German keymappings that use altgr! */
if ((CWindow::m_bCtrlPressed) && (!(CWindow::m_bAltPressed)))
{
/* Convert the key to lower case, if it is an upper case letter */
if ((KeyBuffer[0] >= 65) && (KeyBuffer[0] <= 90))
{
KeyBuffer[0] |= 0x20;
}
}
/* Call the CWindow::OfferKeyEvent() function, passing in only valid ASCII characters */
if (KeyBuffer[0] >= 32)
{
Window->OfferKeyEvent(KeyBuffer[0], ETrue);
}
}
else
{
#ifndef __amigaos4__
/* OS3 does not support the new IDCMP_EXTENDEDMOUSE standard, but some */
/* variants of OS3 will send through the keycodes 0x7a (for scroll up) */
/* and 0x7b (for scroll down) so capture these and convert them into */
/* wheel events for the window */
if (Code == 0x7a)
{
Window->HandleWheelEvent(120);
}
else if (Code == 0x7b)
{
Window->HandleWheelEvent(-120);
}
#endif /* ! __amigaos4__ */
}
}
}
}
/* Pass the raw key onto the CWindow::OfferRawKeyEvent() function, without any kind */
/* of preprocessing */
Window->OfferRawKeyEvent(Code, KeyDown);
}
else
{
Utils::info("RApplication::Main() => Unable to get InputEvent for WMHI_RAWKEY");
}
break;
}
case WMHI_NEWSIZE :
{
/* Determine the new size of the window */
InnerWidth = (Window->m_poWindow->Width - (Window->m_poWindow->BorderRight + Window->m_poWindow->BorderLeft));
InnerHeight = (Window->m_poWindow->Height - (Window->m_poWindow->BorderBottom + Window->m_poWindow->BorderTop));
/* And notify the window if this new size */
Window->InternalResize(InnerWidth, InnerHeight);
break;
}
}
/* If any redraws were requested then they will be waiting in the dirty region list, so perform the redraw now */
if (Window->m_oDirtyRegions.size() > 0)
{
Window->InternalRedraw();
}
}
}
}
while (!(m_bDone));
#elif defined(QT_GUI_LIB)
m_poApplication->exec();
#elif defined(WIN32)
MSG Msg;
/* Standard Windows message loop with accelerator handling */
while (GetMessage(&Msg, NULL, 0, 0) > 0)
{
/* If a modeless dialog is currently active then try to handle any keyboard messages */
/* bound for it using the world's stupidest API. All messages have to be passed to */
/* IsDialogMessage() even if their MSG::hwnd member is not the same as that of the */
/* dialog's! */
if ((!(m_poCurrentDialog)) || (!(IsDialogMessage(m_poCurrentDialog, &Msg))))
{
/* No accelerator or dialog message was found so try to translate the accelerator; */
/* Windows will handle m_poAccelerators being NULL */
if (!(TranslateAccelerator(m_poWindows->m_poWindow, m_poWindows->m_poAccelerators, &Msg)))
{
/* Otherwise just perform the standard translation and despatch processing */
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
}
#endif /* WIN32 */
return(KErrNone);
}
/**
* Closes the class and frees any allocated resources.
* This function is required by the so-called "Symbian idioms" by which The Framework is written,
* although in the case of the RApplication class it does not do anything.
*
* @date Tuesday 29-Jun-2010 7:59 pm, London Hackspace
*/
void RApplication::close()
{
#ifdef QT_GUI_LIB
/* Normally it is sufficient to let the QApplication instance be destroyed by the destructor, but */
/* this causes problems on Linux due to a well known Qt bug, meaning that we must manually destroy it */
/* here to ensure that it is gone by the time main() exits */
delete m_poApplication;
m_poApplication = NULL;
#endif /* QT_GUI_LIB */
}
/* Written: Monday 08-Feb-2010 7:25 am */
void RApplication::AddWindow(CWindow *a_poWindow)
{
CWindow *Window;
ASSERTM((a_poWindow != NULL), "RApplication::AddWindow() => Window ptr must be passed in");
/* If the window list is empty then make this window the first in the list */
if (!(m_poWindows))
{
m_poWindows = a_poWindow;
}
/* Otherwise iterate through the window list and append this window to the end of it */
else
{
Window = m_poWindows;
ASSERTM((Window != a_poWindow), "RApplication::AddWindow() => Window already on window list");
while (Window->m_poNext)
{
Window = Window->m_poNext;
ASSERTM((Window != a_poWindow), "RApplication::AddWindow() => Window already on window list");
}
Window->m_poNext = a_poWindow;
}
#ifdef __amigaos__
/* And add the new window's signal bit to the list of signals that the application will wait on */
m_ulWindowSignals |= a_poWindow->GetSignal();
#endif /* __amigaos__ */
/* Schedule a redraw to ensure the newly added window is refreshed */
a_poWindow->DrawNow();
}
/* Written: Saturday 25-Sep-2010 3:18 pm */
void RApplication::RemoveWindow(CWindow *a_poWindow)
{
CWindow *Window, *PrevWindow;
ASSERTM((a_poWindow != NULL), "RApplication::RemoveWindow() => Window ptr must be passed in");
/* Iterate through the list of attached windows and find the window to be removed. We */
/* keep track of the window before the one to be removed as well, as this is a single */
/* linked list of windows only */
Window = m_poWindows;
PrevWindow = NULL;
while ((Window) && (Window != a_poWindow))
{
PrevWindow = Window;
Window = Window->m_poNext;
}
ASSERTM((Window != NULL), "RApplication::RemoveWindow() => Cannot find window to be removed");
/* Remove the window from the list, taking into account that it may or may not be the first */
/* in the list */
if (PrevWindow)
{
PrevWindow->m_poNext = Window->m_poNext;
}
else
{
m_poWindows = a_poWindow->m_poNext;
}
/* And clear the window's m_poNext ptr in case it is re-added to the window list later */
a_poWindow->m_poNext = NULL;
#ifdef __amigaos__
/* Recalculate the set of window signals that the application will wait on. We do it like this */
/* rather than anding out the signal bit for the window being removed as the underlying Intuition */
/* window has already been closed by the time this function is called and so is thus inaccessible */
m_ulWindowSignals = 0;
Window = m_poWindows;
while (Window)
{
m_ulWindowSignals |= Window->GetSignal();
Window = Window->m_poNext;
}
#endif /* __amigaos__ */
}
/* Written: Wednesday 27-Oct-2010 8:21 am */
#if defined(WIN32) && !defined(QT_GUI_LIB)
void RApplication::SetCurrentDialog(HWND a_poDialog)
{
m_poCurrentDialog = a_poDialog;
}
#endif /* defined(WIN32) && !defined(QT_GUI_LIB) */
/* Written: Saturday 26-Jun-2010 2:18 pm */
void RApplication::exit()
{
#ifdef __amigaos__
m_bDone = ETrue;
#elif defined(QT_GUI_LIB)
m_poApplication->exit();
#else /* ! __unix__ */
PostQuitMessage(0);
#endif /* ! __unix__ */
}