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Add translation preview in editor #96921

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@timothyqiu timothyqiu commented Sep 12, 2024

Follow-up to #96230
Closes godotengine/godot-proposals#8171

Allow previewing the edited scene in the specified locale.

Mainly a proof-of-concept for now, marking as draft. Not thoroughly tested.

Peek.2024-09-13.00-48.mp4

@AdriaandeJongh
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Incredible work, truly.

One UX note that wasn't covered in the proposal: when a translation is selected, there is a discrepancy between what is in a Label's inspector and what is shown in the scene. Perhaps some sort of indication in the text field of the fact that the field is translated is in order?

For example: the text field is expanded to include a row explaining what this label translates to (ugly example incoming, but you get the point...):
Screenshot 2024-09-13 at 12 21 15

@timothyqiu timothyqiu force-pushed the l10n-preview branch 3 times, most recently from 3181ac3 to d0dd382 Compare September 17, 2024 09:33
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Implement live translation display in the editor
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