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Make RenderSceneData take projection correction into account #93630

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Original file line number Diff line number Diff line change
Expand Up @@ -587,7 +587,7 @@ void RenderForwardClustered::_render_list_with_draw_list(RenderListParameters *p
RD::get_singleton()->draw_list_end();
}

void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier, bool p_pancake_shadows, int p_index) {
void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier, bool p_pancake_shadows, int p_index) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();

Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
Expand All @@ -603,7 +603,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
}
}

p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, p_apply_alpha_multiplier);
p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, p_apply_alpha_multiplier);

// now do implementation UBO

Expand Down Expand Up @@ -1732,7 +1732,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co

_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_voxelgis(*p_render_data->voxel_gi_instances);
_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);

// May have changed due to the above (light buffer enlarged, as an example).
_update_render_base_uniform_set();
Expand Down Expand Up @@ -1995,7 +1995,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
// Shadow pass can change the base uniform set samplers.
_update_render_base_uniform_set();

_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true, using_motion_pass);
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, true, using_motion_pass);

RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, samplers, true);

Expand Down Expand Up @@ -2209,7 +2209,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co

rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, samplers, true);

_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);

{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
Expand Down Expand Up @@ -2562,6 +2562,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
SceneState::ShadowPass shadow_pass;

RenderSceneDataRD scene_data;
scene_data.flip_y = !p_flip_y; // Q: Why is this inverted? Do we assume flip in shadow logic?
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This is something to investigate later, I'm pretty sure we've hardcoded the flip in the shaders used here,. I've left this comment here so we are reminded to do this as part of the planned flip-y clean-up (ditto on mobile renderer).

scene_data.cam_projection = p_projection;
scene_data.cam_transform = p_transform;
scene_data.view_projection[0] = p_projection;
Expand All @@ -2581,7 +2582,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
render_data.instances = &p_instances;
render_data.render_info = p_render_info;

_setup_environment(&render_data, true, p_viewport_size, !p_flip_y, Color(), false, false, p_use_pancake, shadow_pass_index);
_setup_environment(&render_data, true, p_viewport_size, Color(), false, false, p_use_pancake, shadow_pass_index);

if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
scene_data.screen_mesh_lod_threshold = 0.0;
Expand Down Expand Up @@ -2654,6 +2655,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");

RenderSceneDataRD scene_data;
scene_data.flip_y = true;
scene_data.cam_projection = p_cam_projection;
scene_data.cam_transform = p_cam_transform;
scene_data.view_projection[0] = p_cam_projection;
Expand All @@ -2673,7 +2675,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con

_update_render_base_uniform_set();

_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false, false);
_setup_environment(&render_data, true, Vector2(1, 1), Color(), false, false, false);

PassMode pass_mode = PASS_MODE_SHADOW;

Expand Down Expand Up @@ -2720,7 +2722,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform

_update_render_base_uniform_set();

_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
_setup_environment(&render_data, true, Vector2(1, 1), Color());

PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
Expand Down Expand Up @@ -2771,7 +2773,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance

_update_render_base_uniform_set();

_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
_setup_environment(&render_data, true, Vector2(1, 1), Color());

PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
Expand Down Expand Up @@ -2887,7 +2889,7 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds);

scene_data.emissive_exposure_normalization = p_exposure_normalization;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
_setup_environment(&render_data, true, Vector2(1, 1), Color());

RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture, RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -361,7 +361,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {

static RenderForwardClustered *singleton;

void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_apply_alpha_multiplier = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_apply_alpha_multiplier = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_voxelgis(const PagedArray<RID> &p_voxelgis);
void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -804,7 +804,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Setup");

_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);

// May have changed due to the above (light buffer enlarged, as an example).
_update_render_base_uniform_set();
Expand Down Expand Up @@ -953,7 +953,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// Shadow pass can change the base uniform set samplers.
_update_render_base_uniform_set();

_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid());
_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, p_render_data->render_buffers.is_valid());

if (merge_transparent_pass && using_subpass_post_process) {
RENDER_TIMESTAMP("Render Opaque + Transparent + Tonemap");
Expand Down Expand Up @@ -1075,7 +1075,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, samplers, true);

// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
//_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
//_setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false);

RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
render_list_params.framebuffer_format = fb_format;
Expand Down Expand Up @@ -1310,6 +1310,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
}

RenderSceneDataRD scene_data;
scene_data.flip_y = !p_flip_y; // Q: Why is this inverted? Do we assume flip in shadow logic?
scene_data.cam_projection = p_projection;
scene_data.cam_transform = p_transform;
scene_data.view_projection[0] = p_projection;
Expand All @@ -1327,7 +1328,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
render_data.instances = &p_instances;
render_data.render_info = p_render_info;

_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
_setup_environment(&render_data, true, Vector2(1, 1), Color(), false, p_use_pancake, shadow_pass_index);

if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
scene_data.screen_mesh_lod_threshold = 0.0;
Expand Down Expand Up @@ -1415,7 +1416,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
render_data.scene_data = &scene_data;
render_data.instances = &p_instances;

_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
_setup_environment(&render_data, true, Vector2(1, 1), Color());

PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
Expand Down Expand Up @@ -1460,7 +1461,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *>
render_data.scene_data = &scene_data;
render_data.instances = &p_instances;

_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
_setup_environment(&render_data, true, Vector2(1, 1), Color());

PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
Expand Down Expand Up @@ -1526,6 +1527,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
_update_render_base_uniform_set();

RenderSceneDataRD scene_data;
scene_data.flip_y = true;
scene_data.cam_projection = p_cam_projection;
scene_data.cam_transform = p_cam_transform;
scene_data.view_projection[0] = p_cam_projection;
Expand All @@ -1541,7 +1543,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
render_data.scene_data = &scene_data;
render_data.instances = &p_instances;

_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
_setup_environment(&render_data, true, Vector2(1, 1), Color(), false, false);

PassMode pass_mode = PASS_MODE_SHADOW;

Expand Down Expand Up @@ -1974,7 +1976,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
}

void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();

Expand All @@ -1987,7 +1989,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
}
}

p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, false);
p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, false);
}

/// RENDERING ///
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,7 @@ class RenderForwardMobile : public RendererSceneRenderRD {
void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);

void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform);

RID render_base_uniform_set;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1124,6 +1124,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.main_cam_transform = p_camera_data->main_transform;
scene_data.flip_y = !p_reflection_probe.is_valid();

scene_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,11 @@ Transform3D RenderSceneDataRD::get_cam_transform() const {
}

Projection RenderSceneDataRD::get_cam_projection() const {
return cam_projection;
Projection correction;
correction.set_depth_correction(flip_y);
correction.add_jitter_offset(taa_jitter);

return correction * cam_projection;
}

uint32_t RenderSceneDataRD::get_view_count() const {
Expand All @@ -58,14 +62,18 @@ Vector3 RenderSceneDataRD::get_view_eye_offset(uint32_t p_view) const {
Projection RenderSceneDataRD::get_view_projection(uint32_t p_view) const {
ERR_FAIL_UNSIGNED_INDEX_V(p_view, view_count, Projection());

return view_projection[p_view];
Projection correction;
correction.set_depth_correction(flip_y);
correction.add_jitter_offset(taa_jitter);

return correction * view_projection[p_view];
}

RID RenderSceneDataRD::create_uniform_buffer() {
return RD::get_singleton()->uniform_buffer_create(sizeof(UBODATA));
}

void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier) {
void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier) {
RendererSceneRenderRD *render_scene_render = RendererSceneRenderRD::get_singleton();

UBODATA ubo_data;
Expand All @@ -76,7 +84,7 @@ void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p
UBO &prev_ubo = ubo_data.prev_ubo;

Projection correction;
correction.set_depth_correction(p_flip_y);
correction.set_depth_correction(flip_y);
correction.add_jitter_offset(taa_jitter);
Projection projection = correction * cam_projection;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ class RenderSceneDataRD : public RenderSceneData {
Vector2 taa_jitter;
uint32_t camera_visible_layers;
bool cam_orthogonal = false;
bool flip_y = false;

// For billboards to cast correct shadows.
Transform3D main_cam_transform;
Expand Down Expand Up @@ -90,7 +91,7 @@ class RenderSceneDataRD : public RenderSceneData {
virtual Projection get_view_projection(uint32_t p_view) const override;

RID create_uniform_buffer();
void update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier);
void update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier);
virtual RID get_uniform_buffer() const override;

private:
Expand Down
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