Add a project setting and Engine property to toggle fixed FPS at runtime #60284
+57
−15
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Non-realtime simulation can now be enabled at runtime and enabled without having to use a command line argument.
The "realtime" value was changed from
-1
to0
as a fixed FPS of0
is not valid. This is more consistent withEngine.target_fps
.This PR can be remade for
3.x
if desired.Testing project: test_fixed_fps.zip
April 2022 patch