Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[macOS] Add missing translation file. #58001

Merged
merged 1 commit into from
Feb 12, 2022

Conversation

bruvzg
Copy link
Member

@bruvzg bruvzg commented Feb 12, 2022

Follow-up to #52945, macOS needs en translation file to translate native elements, even if Godot use en as default.
Note: #57577 already adds en translation files to the exports, and do not need modification.

Fixes #58000

@bruvzg bruvzg added bug platform:macos topic:porting cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Feb 12, 2022
@bruvzg bruvzg added this to the 4.0 milestone Feb 12, 2022
@bruvzg bruvzg requested a review from a team as a code owner February 12, 2022 08:30
@akien-mga akien-mga merged commit b99fad0 into godotengine:master Feb 12, 2022
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.5.

@bruvzg bruvzg deleted the macos_en_loc branch February 12, 2022 09:27
@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 12, 2022
@akien-mga
Copy link
Member

Cherry-picked for 3.4.3.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Wrong platform locale selected on MacOS
2 participants