Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF #55649

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Dec 5, 2021

This fixes the issue with labels being cut off (or becoming too long when not clipped).

This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling.

The indicative GPUParticlesCollisionSDF video RAM thresholds were also divided by two. This is because particle collision should arguably be using less VRAM than VoxelGI, since particle collision is a less "important" visual feature. (See also #55641.)

This closes #53529.

Preview

VoxelGI

Extents are (500, 64, 500).

2021-12-05_20 05 55

GPUParticlesCollisionSDF

Extents are (20, 7, 20).

2021-12-05_23 13 12

This fixes the issue with labels being cut off (or becoming too long
when not clipped).

This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
@akien-mga akien-mga merged commit 9b41b13 into godotengine:master Dec 6, 2021
@akien-mga
Copy link
Member

Thanks!

@Calinou Calinou deleted the editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips branch December 6, 2021 13:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

VoxelGI information label is cut off
2 participants