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[3.x] Implement LOD range in GeometryInstance #53778

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Commits on May 27, 2022

  1. Implement LOD range in GeometryInstance

    Similar to the one present in `master`, this provides a LOD system
    for GeometryInstance-derived nodes such as MeshInstance
    and MultiMeshInstance.
    
    This LOD system currently doesn't obey shadow rendering, but it
    can still provide substantial performance improvements when used well.
    
    Coupled with the occlusion culling systems (portals/rooms or
    occluder spheres), this makes possible to achieve much greater
    performance in large detailed scenes.
    
    Co-authored-by: Florian Jung <florian.jung@fau.de>
    Calinou and Windfisch committed May 27, 2022
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