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Implement applyEdit in LSP for signal connecting [3.x] #53068

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merged 1 commit into from
Sep 25, 2021

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@Razoric480 Razoric480 commented Sep 25, 2021

The 3.x port of #50378 , since going between Godot 3.x and 4.0 involves changing the ClassDB calls and going from PoolStringArray to PackedStringArray. But there's otherwise no real change from its 4.0 cousin. (Not sure how changeable cherrypicks are, but I may as well save implementors' time by making the 3.x changes ahead of time.)

EDIT: The same issue that #53070 fixes for 4.0 was in this one, so it is now pre-fixed for 3.x.

@Razoric480 Razoric480 requested a review from a team as a code owner September 25, 2021 18:48
@Razoric480 Razoric480 marked this pull request as draft September 25, 2021 18:56
@akien-mga akien-mga added this to the 3.4 milestone Sep 25, 2021
@Razoric480 Razoric480 marked this pull request as ready for review September 25, 2021 19:30
@akien-mga akien-mga merged commit 7893dd2 into godotengine:3.x Sep 25, 2021
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Thanks!

@Razoric480 Razoric480 deleted the apply-new-signal branch September 25, 2021 21:42
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