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Move sync to physics to StaticBody2D #49327

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merged 1 commit into from
Jul 15, 2021

Commits on Jul 15, 2021

  1. Move sync to physics to StaticBody2D

    Now static body is used for moving platforms through kinematic motion
    property, so sync to physics needs to be in StaticBody2D instead of
    CharacterBody2D.
    
    Constant kinematic motion is also supported in combination with sync to
    physics for smoother movements.
    pouleyKetchoupp committed Jul 15, 2021
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