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[HTML5] Fix GDNative compilation with emcc 2.0.19+ #48831

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merged 1 commit into from
May 19, 2021

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@Faless Faless commented May 19, 2021

Add WARN_ON_UNDEFINED_SYMBOLS=0 for the main module (which defines godot_js_main as extern coming from the "side" module, i.e. the main Godot binary).

Fixes #48676

Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
@Faless Faless added bug platform:web topic:buildsystem cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.3 labels May 19, 2021
@Faless Faless added this to the 4.0 milestone May 19, 2021
@Faless Faless requested a review from a team as a code owner May 19, 2021 09:53
@akien-mga akien-mga merged commit 804dd7b into godotengine:master May 19, 2021
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Thanks!

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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label May 19, 2021
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akien-mga commented May 19, 2021

Cherry-picked for 3.3.2.

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JavaScript + GDNative build fails linking with Emscripten 2.0.20
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