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Fixed usage of proxy textures on GLES2 sky #48541

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merged 1 commit into from
May 7, 2021
Merged

Fixed usage of proxy textures on GLES2 sky #48541

merged 1 commit into from
May 7, 2021

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pixaline
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@pixaline pixaline commented May 7, 2021

The GLES2 sky rasterizer was missing a resolver for proxy textures like GLES3 does, and so this fixes it, so now ViewportTexture/ProxyTexture for PanoramaSky works as expected.

@pixaline pixaline requested a review from a team as a code owner May 7, 2021 16:38
@clayjohn clayjohn self-requested a review May 7, 2021 16:41
@clayjohn clayjohn added this to the 3.4 milestone May 7, 2021
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clayjohn commented May 7, 2021

Great catch! I'm sure this wasn't an easy one to discover.

@akien-mga I tagged this to cherrypick for 3.3.1, it is a very low risk change.

@akien-mga akien-mga merged commit 1f202ff into godotengine:3.x May 7, 2021
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akien-mga commented May 7, 2021

Thanks! And congrats for your first merged Godot contribution 🎉

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Cherry-picked for 3.3.1.

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3 participants