Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix 2d software skinning relative transforms #48402

Merged
merged 1 commit into from
May 3, 2021

Commits on May 3, 2021

  1. Fix 2d software skinning relative transforms

    All my earlier test cases for software skinning had the polys parent transform to be identity. This works fine until you had cases where the user had moved the transform of the parent nodes of skinned polys.
    
    This PR fixes this situation by taking into account the final (concatenated) transform of the polys RELATIVE to the skeleton base transform. It does this by applying the inverse skeleton base transform to the poly final transform.
    lawnjelly committed May 3, 2021
    Configuration menu
    Copy the full SHA
    f33e220 View commit details
    Browse the repository at this point in the history