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Add support for contrast-adaptive sharpening in 3D #47401

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Commits on Jun 17, 2022

  1. Add support for contrast-adaptive sharpening in 3D

    This is an older, easier to implement variant of CAS as a pure fragment
    shader. It doesn't support upscaling, but the upscaling part of CAS
    has been superseded by FSR 1.0 anyway.
    
    The sharpening intensity can be adjusted on a per-Viewport basis.
    For the root viewport, it can be adjusted in the Project Settings.
    Calinou committed Jun 17, 2022
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