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[3.3] Fix PhysicalBone gizmo not showing #47264

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merged 1 commit into from
Mar 22, 2021

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pouleyKetchoupp
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The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.

Fixes #47188 (regression from #46397)
3.x backport of #47263

The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
@akien-mga akien-mga merged commit 3c397ae into godotengine:3.x Mar 22, 2021
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Thanks!

@pouleyKetchoupp pouleyKetchoupp deleted the fix-physical-bone-gizmo-3.2 branch March 24, 2021 17:06
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2 participants