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Allow renaming bones and blendshapes. #42827

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Mar 31, 2021
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12 changes: 12 additions & 0 deletions scene/3d/skeleton_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -439,6 +439,17 @@ String Skeleton3D::get_bone_name(int p_bone) const {

return bones[p_bone].name;
}
void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
ERR_FAIL_INDEX(p_bone, bones.size());

for (int i = 0; i < bones.size(); i++) {
if (i != p_bone) {
ERR_FAIL_COND(bones[i].name == p_name);
}
}

bones.write[p_bone].name = p_name;
}

bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
int parent_of_bone = get_bone_parent(p_bone);
Expand Down Expand Up @@ -869,6 +880,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name);

ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent);
ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent);
Expand Down
1 change: 1 addition & 0 deletions scene/3d/skeleton_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,7 @@ class Skeleton3D : public Node3D {
void add_bone(const String &p_name);
int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
void set_bone_name(int p_bone, const String &p_name);

bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;

Expand Down
17 changes: 17 additions & 0 deletions scene/resources/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1172,6 +1172,22 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
return blend_shapes[p_index];
}

void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
ERR_FAIL_INDEX(p_index, blend_shapes.size());

StringName name = p_name;
int found = blend_shapes.find(name);
if (found != -1 && found != p_index) {
int count = 2;
do {
name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.find(name) != -1);
}

blend_shapes.write[p_index] = name;
}

void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");

Expand Down Expand Up @@ -1508,6 +1524,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
Expand Down
2 changes: 2 additions & 0 deletions scene/resources/mesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,7 @@ class Mesh : public Resource {
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;

Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
Expand Down Expand Up @@ -201,6 +202,7 @@ class ArrayMesh : public Mesh {
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const override;
StringName get_blend_shape_name(int p_index) const override;
void set_blend_shape_name(int p_index, const StringName &p_name) override;
void clear_blend_shapes();

void set_blend_shape_mode(BlendShapeMode p_mode);
Expand Down
3 changes: 3 additions & 0 deletions scene/resources/primitive_meshes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}

void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
}

AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
Expand Down
1 change: 1 addition & 0 deletions scene/resources/primitive_meshes.h
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@ class PrimitiveMesh : public Mesh {
virtual Ref<Material> surface_get_material(int p_idx) const override;
virtual int get_blend_shape_count() const override;
virtual StringName get_blend_shape_name(int p_index) const override;
virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
virtual AABB get_aabb() const override;
virtual RID get_rid() const override;

Expand Down