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[WIP] Scene export to FBX with Assimp #28459
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What is wrong with the Linux builds? |
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The problem was the unused includes to assimp. The problem should be resolved now. |
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Need to make a plugin that crosses into editor boundary :| |
Why are you using Assimp for this? It should be much simpler to just write it yourself, so we can also add our own Godot extensions.. |
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Reminder to self, merge the changes that preserves the spatial node organization. |
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Removed GLTF2 support and current changes in master cause the scene to be scaled 0.01. |
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Added a workaround for assimp's lack of exporter scaling. Will remove when implemented in assimp. Scales correct now. |
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Convert Scene to FBX. Use Assimp to export MeshInstances, CSGShape and GridMaps to FBX. The is no material or animation support. Implement both exporting and merging scenes. The Scene Convert to FBX is put into the tools menu.
At this point, I'm closing this pull request because #33904 is so much better featured. |
Export scenes to FBX.
https://github.com/godotengine/godot/issues/14752
#19232