-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Volumetric fog with VoxelGI weird behavior depending on camera position #85765
Comments
I can confirm the odd behavior when camera is initially turned away from VoxelGI nodes. Additionally, there seems to be some other rendering issues with the fog and VoxelGI. When the red cube is out of camera view, the light color is faded away to default white Albedo as shown in the video: fog.gi.mp4The editor view seems to also have some issues, but at least it seems like the volume fog can apply to at least two VoxelGI volumes at the same time if they and the editor camera are positioned in a very specific way: orXHGTnn8l.mp4 |
Could this be related to VolumetricFog's culling issue demonstrated in #74790 or is VoxelGI not affected by culling? |
This first video's fading color #85765 (comment) does look a lot of like the culling artifact in that issue. Both artifacts I can see a visible shape. |
Why close this? Is it fixed? |
I see, merge is the indicatior. Thanks, I wasn't completely sure about it. |
Tested versions
System information
Windows 10 - Godot v4.2.stable - Vulkan (Forward+) - Dedicated
Issue description
In a scene with global volumetric fog and 2 VoxelGI nodes. When running the scene, if camera start out looking at one VoxelGI node but not another, the unseen node will get overwritten by the seen node. If camera start out looking at neither, both will become white. If camera can see both, both will look normal.
issue brought up by @Rytelier in #85642 (comment)_
Steps to reproduce
In the minimal reproduction project, hold right mouse button to control camera. By default the camera is looking downward, not seeing any VoxelGI node.
Minimal reproduction project (MRP)
voxelgi_volfog_bug2.zip
The text was updated successfully, but these errors were encountered: