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v3.6 beta3 official
Windows 10, OpenGL ES 3.0 Renderer
All icons in dropdown menus in the Editor are having wrong padding.
Here you see the file menu when rightclicking a file in the FileSystem (v3.6 beta3):
In Godot 3.5.3 the icons were still fine:
Open the v3.6 beta3 official Editor and open a menu with icons in it.
Only the Editor is needed for testing
The text was updated successfully, but these errors were encountered:
I can confirm this on 3.6.beta1 and later. I'll look into bisecting this.
Edit: I bisected the regression to 6a5992c (#66711). cc @EricEzaM @rsubtil
Sorry, something went wrong.
If this was reported in 3.6.beta3 why is the milestone set to 4.x?
3.6.beta3
4.x
Fixed.
This was fixed by #81409
No branches or pull requests
Godot version
v3.6 beta3 official
System information
Windows 10, OpenGL ES 3.0 Renderer
Issue description
All icons in dropdown menus in the Editor are having wrong padding.
Here you see the file menu when rightclicking a file in the FileSystem (v3.6 beta3):
In Godot 3.5.3 the icons were still fine:
Steps to reproduce
Open the v3.6 beta3 official Editor and open a menu with icons in it.
Minimal reproduction project
Only the Editor is needed for testing
The text was updated successfully, but these errors were encountered: