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Wrong padding of dropdown menu icons in Editor #83282

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bitbotzgames opened this issue Oct 13, 2023 · 4 comments
Closed

Wrong padding of dropdown menu icons in Editor #83282

bitbotzgames opened this issue Oct 13, 2023 · 4 comments

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@bitbotzgames
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Godot version

v3.6 beta3 official

System information

Windows 10, OpenGL ES 3.0 Renderer

Issue description

All icons in dropdown menus in the Editor are having wrong padding.

Here you see the file menu when rightclicking a file in the FileSystem (v3.6 beta3):
File Menu 3 6

In Godot 3.5.3 the icons were still fine:
File Menu 3 5 3

Steps to reproduce

Open the v3.6 beta3 official Editor and open a menu with icons in it.

Minimal reproduction project

Only the Editor is needed for testing

@bitbotzgames bitbotzgames changed the title Wrong menu icons padding in Editor Wrong padding of dropdown menu icons in Editor Oct 13, 2023
@Calinou Calinou added this to the 4.x milestone Oct 13, 2023
@Calinou
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Calinou commented Oct 13, 2023

I can confirm this on 3.6.beta1 and later. I'll look into bisecting this.

Edit: I bisected the regression to 6a5992c (#66711). cc @EricEzaM @rsubtil

@Chubercik

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@Calinou Calinou modified the milestones: 4.x, 3.x Oct 13, 2023
@Calinou
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Calinou commented Oct 13, 2023

If this was reported in 3.6.beta3 why is the milestone set to 4.x?

Fixed.

@Calinou Calinou modified the milestones: 3.x, 3.6 Oct 13, 2023
@rsubtil
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rsubtil commented Oct 14, 2023

This was fixed by #81409

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