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AnimationTree node and AnimationPlayer node do not show their fields when I click them #63621
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This is caused by #63344. Go to editor settings->Text Editor->Behavior->Navigation and disable "Stay In Script Editor On Node Selected", then behavior is the same as in alpha 12. I think it's intentional, but it might be better to split the setting into two since animation player doesn't switch to another editor and just switches the bottom panel out. |
This bug also applies to the I believe this is a bug, because you can get in a state where you have one |
Unfortunately it's not intentional, the AnimationPlayer should still show, because selecting an AnimationPlayer still keeps the Script Editor active even without "Stay In Script Editor On Node Selected". I'll take a look. |
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes godotengine#63621.
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Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621. (cherry picked from commit eaaedb2)
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes godotengine#63621. (cherry picked from commit eaaedb2)
I think I am having the same issue now – switching once to the AnimationPlayer node fixed it. All I had to do was switch to it once. |
Godot version
Godot 4.0 13 alpha
System information
Ubuntu 22.04 GTX 1060
Issue description
AnimationTree node and AnimationPlayer node do not show their fields when I click them.
Before everything worked fine(in alpha 12 version). I just ckicked the node and field with animations opened when I click AnimationPlayer, for AnimationTree, it is the same problem.
It doesn't work only when you are in scripting mode.
Steps to reproduce
I attached the project.
Just open the project.
Click "Script" tab.
Then click AnimationTree or AnimationPlayer node.
You should not notice any field appear.
Minimal reproduction project
Bug_report.zip
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