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Vram compressed textures not working on iOS export with GLES2 #42040

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HEAVYPOLY opened this issue Sep 14, 2020 · 1 comment
Closed

Vram compressed textures not working on iOS export with GLES2 #42040

HEAVYPOLY opened this issue Sep 14, 2020 · 1 comment

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@HEAVYPOLY
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Godot version:
3.2.3 RC6

OS/device including version:
iPad Pro 9.5" 2016
GLES2

Issue description:
on GLES3, Vram compressed textures work as expected.
on GLES2, with prtvc enabled, the textures don't show and I get an debug error on Xcode:

ERROR: Failed loading resource: res://BrushTextures/smudge_01.jpg.
At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES()
etc

image

Steps to reproduce:

Minimal reproduction project:

@Calinou
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Calinou commented Sep 14, 2020

Duplicate of #38040, #28683 and #28669. This may be fixed by #38076.

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