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OS/device including version:
iPad Pro 9.5" 2016
GLES2
Issue description:
on GLES3, Vram compressed textures work as expected.
on GLES2, with prtvc enabled, the textures don't show and I get an debug error on Xcode:
Godot version:
3.2.3 RC6
OS/device including version:
iPad Pro 9.5" 2016
GLES2
Issue description:
on GLES3, Vram compressed textures work as expected.
on GLES2, with prtvc enabled, the textures don't show and I get an debug error on Xcode:
ERROR: Failed loading resource: res://BrushTextures/smudge_01.jpg.
At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES()
etc
Steps to reproduce:
Minimal reproduction project:
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