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Godot generates PVRTC-compressed texture with all zeros #38040
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It was broken after 3.1.1 |
IIRC VRAM packing isn't supported on mobiles? |
@Zireael07 what is it IIRC? |
IIRC = If I recall correctly |
@Zireael07 therefore there is a reason to make it workable. |
@Calinou yes, exactly. Now I'm working on new pvrtc compressor for godot. Hope it will be ready in couple of days. |
Godot version:
Godot 3.2.2.beta1
OS/device including version:
MacOSX 10.14.6 (18G95)
Issue description:
Set texture VRAM compressed, enable pvrtc compression. Reimport texture, after GDST header it contains only zeros.
Original file:
Compressed file:
background.png-14973fd1de8b151436931643db6aa461.pvrtc.stex.zip
Steps to reproduce:
Minimal reproduction project:
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